Rocket Launcher

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Rocket Launcher
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Prevents self-inflicted damage
Legendary Modifier
Explosion knocks back enemies
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
165
181.5 (165+10%)
198 (165+20%)
214.5 (165+30%)
231 (165+40%)
247.5 (165+50%)
264 (165+60%)
280.5 (165+70%)
297 (165+80%)
330 (165+100%)
Crit Damage
247.5 (150%)
326.7 (150%->180%)
415.8 (150%->210%)
536.25 (150%->250%)
600.6 (150%->260%)
668.25 (150%->270%)
765.6 (150%->290%)
869.55 (150%->310%)
950.4 (150%->320%)
1155 (150%->350%)
Fire Rate
60 rpm
Max Ammo
5 rockets
Projectile Speed
95 m/s
Equip Time
0.3 seconds
Unequip Time
0.1 seconds
Unique Stats
Explosion Radius
4 meters
4.5 meters (4+20%)
5.6 meters (4+40%)
6.4 meters (4+60%)
7.2 meters (4+80%)
7.6 meters (4+90%)
8 meters (4+100%)
8.4 meters (4+110%)
8.8 meters (4+120%)
9.6 meters (4+140%)
Knockback
100%
110% (100%+10%)
120% (100%+20%)
130% (100%+30%)
140% (100%+40%)
150% (100%+50%)
160% (100%+60%)
170% (100%+70%)
180% (100%+80%)
200% (100%+100%)


The Rocket Launcher, also known as Bonegrinder MMMP in the Codex, is Soldier's secondary weapon. It has a large AoE, knocks the player backwards from recoil, and is effective at all ranges, though can deal significant damage to the player with its AoE. The splash damage will do full damage if close enough, but decreases the further away the target is. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.

Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, improving set stats a varying amount depending on the level, up to level 10. There are also rare and legendary variants of each rocket launcher & rocket launcher mod, each with a unique effect, and the legendary variant gives both the rare and legendary effect for that weapon.

Note that the effects of rarity modifiers are not reflected in the stats section, only the rarity modifiers section.

Weapon Mods

To see more details about how Elemental Damage works, see Damage Mechanics.

Flame Assault Payload
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Applies momentum opposite of projectile
Legendary Modifier
Projectiles seek targets after bounce
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
165
Crit Damage
247.5 (150%)
Fire Rate
60 rpm
72 rpm (60+20%)
84 rpm (60+40%)
96 rpm (60+60%)
108 rpm (60+80%)
114 rpm (60+90%)
120 rpm (60+100%)
126 rpm (60+110%)
132 rpm (60+120%)
144 rpm (60+140%)
Max Ammo
5
Projectile Speed
40 m/s
48 m/s (40+20%)
56 m/s (40+40%)
64 m/s (40+60%)
72 m/s (40+80%)
76 m/s (40+90%)
80 m/s (40+100%)
84 m/s (40+110%)
88 m/s (40+120%)
96 m/s (40+140%)
Equip Time
0.3 seconds
Unequip Time
0.1 seconds
Unique Stats
Explosion Radius
4 meters

Flame Assault Payload

Modified to launch Bouncing IncendiaryT UI Icon Elemental Fire.png Grenades. The splash damage will do full damage if close enough, but decreases the further away the target is.

EM Charge
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Faster Projectiles -> 15 m/s -> 35 m/s
Legendary Modifier
Mines explode on expiration -> 2.5 meter radius, deals 80 damage
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
80
Crit Damage
120 (150%)
144 (150%->180%)
168 (150%->210%)
200 (150%->250%)
208 (150%->260%)
216 (150%->270%)
232 (150%->290%)
248 (150%->310%)
256 (150%->320%)
280 (150%->350%)
Fire Rate
60 rpm
Max Ammo
5
Projectile Speed
15 m/s
Equip Time
0.3 seconds
Unequip Time
0.1 seconds
Unique Stats
Capsule Damage
10
Explosion Radius
4 meters

EM Charge

Equipped with ElectricT UI Icon Elemental Shock.png Capsules that will Remain Operational for a short time and damage nearby targets.

Despite the in-game description saying it ShocksT UI Icon Elemental Shock.png targets, it does not do so, and the weapon often can deal direct damage at the same time as the just-released Capsule does damage, leading to it occasionally displaying 90 damage.

Prox Mine
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Applies momentum opposite of projectile
Legendary Modifier
Additional projectile 2 -> 3
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
120
Crit Damage
180 (150%)
Fire Rate
60 rpm
Max Ammo
5
Projectile Speed
62 m/s
Equip Time
0.3 seconds
Unequip Time
0.1 seconds
Unique Stats
Explosion Radius
4 meters
4.8 meters (4+20%)
5.2 meters (4+30%)
5.6 meters (4+40%)
6.4 meters (4+60%)
7.2 meters (4+80%)
7.6 meters (4+90%)
8 meters (4+100%)
8.4 meters (4+110%)
8.8 meters (4+120%)
Projectiles
2
Projectile Spread
15 degrees

Prox Mine

Missiles replaced with Sticky, ToxicT UI Icon Elemental Toxic.png Grenades that will Detonate on Contact or Proximity of an enemy.