Shell Upgrades
Combat Shell Upgrades are upgrades that buff the abilities for a class, for example buffs to GripWire or Scrambler for Soldier.
There are four Combat Shells, each with their own entirely seperate Combat Shell Upgrades. Some of these upgrades are unlocked by default, some require unlocking in HUB Upgrades.
Soldier
GripWire does 80+SP damage to hooked enemies upon Disconnecting The Rappel.
If an enemy is killed shortly after Being Hooked, the Cooldown for the GripWire is Reset.
Scrambler Deflects Projectiles back at opponents.
Melee Damage is significantly boosted while the GripWire hook is deployed.
30 -> 100
Damage increased based on the number of enemies Marked by the Scrambler.
+20% damage per enemy
Scrambler Knocks Back enemies in its range.
Every Percent of missing HP is converted into Attack Power. Name is a reference to BloodShot9001
Scrambler deals damage equal to 50% of your Skill Power.
Hunter
The IFF Decoy explodes, dealing 200+SP damage to nearby enemies. You can also detonate it manually.
Translocator Cooldown is faster while Optical Camouflage is active.
Upon Translocation, all enemies around the user are Stunned.
The Decoy's Health is increased by 25.
After Translocating towards a C-Ball, the Cooldown is significantly reduced.
Upon Translocation, a Proximity Mine is placed on the Combat Shell's position.
100+SP Damage
Enemies that damage the IFF Decoy will become Marked.
Engineer
Wormlink connection lasts 2s longer.
Killing an enemy during Wormlink connection will create an Explosion that Deals Damage and Marks nearby enemies.
Turret Mark Range upon Deployment is increased by 100%.
Turrets will prioritize the enemy affected by the Wormlink.
The Wormlink's connection to C-Balls lasts longer. While connection is maintained, Fire Rate, Movement Speed, and Reload Speed are increased.
Fire Rate +100%
You can deploy a single Additional Turret, at the cost of Lowering the Damage Output of each active Turret.
10 -> 6
Does not decrease the damage of the elemental turret upgrades
Killing a target affected by the Wormlink will greatly reduce its Cooldown.
The Turret will additionally spew a Stream of Acid, dealing Toxic damage, and slowing down nearby targets.
Is one of the elemental upgrades unlocked by Elemental Sentries in the HUB Upgrades.
5 damage, 960 rpm, 0.85 meter range, Sentry Link increases Fire Rate to 1320 rpm, cannot hit weakpoints.
The Turret becomes equipped with a battery of Incendiary Homing Missiles.
Is one of the elemental upgrades unlocked by Elemental Sentries in the HUB Upgrades.
Does not deal direct damage, applies Ignite, cannot hit weakpoints.
Adds an Electric Discharge Generator to your Turret, dealing Electric damage to enemies in the vicinity.
Is one of the elemental upgrades unlocked by Elemental Sentries in the HUB Upgrades.
20 damage dealt twice a second, 0.85 meter range, cannot hit weakpoints.
Juggernaut
Stray Redirector explosion Stuns nearby enemies.
Upon exploding, the Stray Redirector breaks C-Balls.
Stray Redirector Duration is increased.
Graviton Punch damage increased with every enemy hit.
~20% per enemy, diminishing returns.
Gain Temporary Shield for each enemy inside the Stray Redirector Explosion.
The Stray Redirector deflects enemy projectiles towards them.
Graviton Punch deals double damage to Armor.
Graviton Punch Cooldown is reduced with every enemy it hits.