Rare Modifier
Prevents self-inflicted damage
Legendary Modifier
Explosion knocks back enemies
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Damage
165
181.5 (165+10%)
198 (165+20%)
214.5 (165+30%)
231 (165+40%)
247.5 (165+50%)
264 (165+60%)
280.5 (165+70%)
297 (165+80%)
330 (165+100%)
Crit Damage
247.5 (150%)
326.7 (150%->180%)
415.8 (150%->210%)
536.25 (150%->250%)
600.6 (150%->260%)
668.25 (150%->270%)
765.6 (150%->290%)
869.55 (150%->310%)
950.4 (150%->320%)
1155 (150%->350%)
Explosion Radius
4 meters
4.5 meters (4+20%)
5.6 meters (4+40%)
6.4 meters (4+60%)
7.2 meters (4+80%)
7.6 meters (4+90%)
8 meters (4+100%)
8.4 meters (4+110%)
8.8 meters (4+120%)
9.6 meters (4+140%)
Knockback
100%
110% (100%+10%)
120% (100%+20%)
130% (100%+30%)
140% (100%+40%)
150% (100%+50%)
160% (100%+60%)
170% (100%+70%)
180% (100%+80%)
200% (100%+100%)
The Rocket Launcher, also known as Bonegrinder MMMP in the Codex, is Soldier's secondary weapon. It has a large AoE, knocks the player backwards from recoil, and is effective at all ranges, though can deal significant damage to the player with its AoE. The splash damage will do full damage if close enough, but decreases the further away the target is. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.
Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, improving set stats a varying amount depending on the level, up to level 10. There are also rare and legendary variants of each rocket launcher & rocket launcher mod, each with a unique effect, and the legendary variant gives both the rare and legendary effect for that weapon.
Note that the effects of rarity modifiers are not reflected in the stats section, only the rarity modifiers section.
To see more details about how Elemental Damage works, see Damage Mechanics.
Rare Modifier
Applies momentum opposite of projectile
Legendary Modifier
Projectiles seek targets after bounce
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Fire Rate
60 rpm
72 rpm (60+20%)
84 rpm (60+40%)
96 rpm (60+60%)
108 rpm (60+80%)
114 rpm (60+90%)
120 rpm (60+100%)
126 rpm (60+110%)
132 rpm (60+120%)
144 rpm (60+140%)
Projectile Speed
40 m/s
48 m/s (40+20%)
56 m/s (40+40%)
64 m/s (40+60%)
72 m/s (40+80%)
76 m/s (40+90%)
80 m/s (40+100%)
84 m/s (40+110%)
88 m/s (40+120%)
96 m/s (40+140%)
Explosion Radius
4 meters
Flame Assault Payload
Modified to launch Bouncing Incendiary Grenades. The splash damage will do full damage if close enough, but decreases the further away the target is.
Rare Modifier
Faster Projectiles -> 15 m/s -> 35 m/s
Legendary Modifier
Mines explode on expiration -> 2.5 meter radius, deals 80 damage
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Crit Damage
120 (150%)
144 (150%->180%)
168 (150%->210%)
200 (150%->250%)
208 (150%->260%)
216 (150%->270%)
232 (150%->290%)
248 (150%->310%)
256 (150%->320%)
280 (150%->350%)
Explosion Radius
4 meters
EM Charge
Equipped with Electric Capsules that will Remain Operational for a short time and damage nearby targets.
Despite the in-game description saying it Shocks targets, it does not do so, and the weapon often can deal direct damage at the same time as the just-released Capsule does damage, leading to it occasionally displaying 90 damage.
Rare Modifier
Applies momentum opposite of projectile
Legendary Modifier
Additional projectile 2 -> 3
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Explosion Radius
4 meters
4.8 meters (4+20%)
5.2 meters (4+30%)
5.6 meters (4+40%)
6.4 meters (4+60%)
7.2 meters (4+80%)
7.6 meters (4+90%)
8 meters (4+100%)
8.4 meters (4+110%)
8.8 meters (4+120%)
Projectile Spread
15 degrees
Prox Mine
Missiles replaced with Sticky, Toxic Grenades that will Detonate on Contact or Proximity of an enemy.