ARC Cannon

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ARC Cannon
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Projectile damage increases with distance travelled
Legendary Modifier
Projectiles stun enemies
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
140
154 (140+10%)
168 (140+20%)
182 (140+30%)
196 (140+40%)
210 (140+50%)
224 (140+60%)
238 (140+70%)
252 (140+80%)
280 (140+100%)
Crit Damage
210 (150%)
277.2 (150%->180%)
352.8 (150%->210%)
455 (150%->250%)
548.8 (150%->280%)
651 (150%->310%)
761.6 (150%->340%)
833 (150%->350%)
957.6 (150%->380%)
1148 (150%->410%)
Fire Rate
90 rpm
108 rpm (90+20%)
126 rpm (90+40%)
144 rpm (90+60%)
162 rpm (90+80%)
180 rpm (90+100%)
198 rpm (90+120%)
216 rpm (90+140%)
234 rpm (90+160%)
252 rpm (90+180%)
Max Ammo
60
Projectile Speed
65 m/s
Equip Time
0.1 seconds
Unequip Time
0.1 seconds
Unique Stats
Charge Time
0.4 seconds
0.32 seconds (0.4-20%)
0.24 seconds (0.4-40%)
0.16 seconds (0.4-60%)
0.12 seconds (0.4-70%)
0.08 seconds (0.4-80%)
0.04 seconds (0.4-90%)
0.02 seconds (0.4-95%)
0.016 seconds (0.4-96%)
0.008 seconds (0.4-98%)
Ammo Cost
10


The ARC Cannon is Hunter's secondary weapon. It fires a wide horizontal beam of energy that infinitely pierces, and only breaks when the center of the projectile hits a wall. This allows you to hit enemies just around a corner since you can have the edge of the projectile stick out past the corner where you cannot see. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.

Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, improving set stats a varying amount depending on the level, up to level 10. There are also rare and legendary variants of each ARC Cannon & ARC Cannon mod, each with a unique effect, and the legendary variant gives both the rare and legendary effect for that weapon.

Increased damage from the Rare Modifier caps out at double damage, applied after crit/weakpoint is applied.

Note that the effects of rarity modifiers are not reflected in the stats section, only the rarity modifiers section.

Weapon Mods

To see more details about how Elemental Damage works, see Damage Mechanics.

Particle Accelerator
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Weakpoint Damage = 324 (150%->240%)
Legendary Modifier
IgnitesT UI Icon Elemental Fire.png targets.
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
135
Crit Damage
202.5 (150%)
Fire Rate
90 rpm
99 rpm (90+10%)
108 rpm (90+20%)
117 rpm (90+30%)
126 rpm (90+40%)
135 rpm (90+50%)
144 rpm (90+60%)
153 rpm (90+70%)
162 rpm (90+80%)
180 rpm (90+100%)
Max Ammo
60
Projectile Speed
65 m/s
Equip Time
0.1 seconds
0.09 seconds (0.1-10%)
0.08 seconds (0.1-20%)
0.07 seconds (0.1-30%)
0.06 seconds (0.1-40%)
0.05 seconds (0.1-50%)
0.04 seconds (0.1-60%)
0.03 seconds (0.1-70%)
0.02 seconds (0.1-80%)
0.01 seconds (0.1-90%)
Unequip Time
0.1 seconds
0.09 seconds (0.1-10%)
0.08 seconds (0.1-20%)
0.07 seconds (0.1-30%)
0.06 seconds (0.1-40%)
0.05 seconds (0.1-50%)
0.04 seconds (0.1-60%)
0.03 seconds (0.1-70%)
0.02 seconds (0.1-80%)
0.01 seconds (0.1-90%)
Unique Stats
Charge Time
0.4 seconds
0.34 seconds (0.4-15%)
0.28 seconds (0.4-30%)
0.22 seconds (0.4-45%)
0.2 seconds (0.4-50%)
0.16 seconds (0.4-60%)
0.12 seconds (0.4-70%)
0.08 seconds (0.4-80%)
0.06 seconds (0.4-85%)
0.04 seconds (0.4-90%)
Ammo Cost
10

Particle Accelerator

Capable of Piercing Multiple Targets in one shot and penetrating their Armor. Deals FireT UI Icon Elemental Fire.png damage.

Slows Down Time during charge, including slowing down the timer.

Not entirely known how big the effect of the Rare Modifier is.

Electrolaser
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Beam damage ramps up with sustained fire,
capped at +220% damage.
Legendary Modifier
Homing projectile spawn rate increased 4% -> 10%
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
10
Crit Damage
15 (150%)
Fire Rate
1020 rpm
Max Ammo
120
Projectile Speed
65 m/s
Equip Time
0.1 seconds
0.09 seconds (0.1-10%)
0.08 seconds (0.1-20%)
0.07 seconds (0.1-30%)
0.06 seconds (0.1-40%)
0.05 seconds (0.1-50%)
0.04 seconds (0.1-60%)
0.03 seconds (0.1-70%)
0.02 seconds (0.1-80%)
0.01 seconds (0.1-90%)
Unequip Time
0.1 seconds
0.09 seconds (0.1-10%)
0.08 seconds (0.1-20%)
0.07 seconds (0.1-30%)
0.06 seconds (0.1-40%)
0.05 seconds (0.1-50%)
0.04 seconds (0.1-60%)
0.03 seconds (0.1-70%)
0.02 seconds (0.1-80%)
0.01 seconds (0.1-90%)
Unique Stats
Charge Time
0.4 seconds
0.34 seconds (0.4-15%)
0.28 seconds (0.4-30%)
0.22 seconds (0.4-45%)
0.2 seconds (0.4-50%)
0.18 seconds (0.4-55%)
0.12 seconds (0.4-70%)
0.1 seconds (0.4-75%)
0.08 seconds (0.4-80%)
0.06 seconds (0.4-85%)
Spark Damage
8

Electrolaser

A long-range arc welder, emitting an ElectricT UI Icon Elemental Shock.png Beam.

The exact effects of the Rare Modifier is not currently known.

Matter Converter
Combat Shell
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Additional Projectile 3 -> 4
Legendary Modifier
Additional Projectile 3 -> 5
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
55
Crit Damage
82.5 (150%)
Fire Rate
10 rpm
11 rpm (90+10%)
12 rpm (90+20%)
13 rpm (90+30%)
14 rpm (90+40%)
15 rpm (90+50%)
16 rpm (90+60%)
17 rpm (90+70%)
18 rpm (90+80%)
20 rpm (90+100%)
Max Ammo
60
Projectile Speed
55 m/s
Equip Time
0.1 seconds
Unequip Time
0.1 seconds
Unique Stats
Charge Time
0.4 seconds
0.34 seconds (0.4-15%)
0.28 seconds (0.4-30%)
0.22 seconds (0.4-45%)
0.2 seconds (0.4-50%)
0.18 seconds (0.4-55%)
0.12 seconds (0.4-70%)
0.1 seconds (0.4-75%)
0.08 seconds (0.4-80%)
0.06 seconds (0.4-85%)
Explosion Radius
0.2 meters
0.23 meters (0.2+15%)
0.26 meters (0.2+30%)
0.29 meters (0.2+45%)
0.3 meters (0.2+50%)
0.32 meters (0.2+60%)
0.34 meters (0.2+70%)
0.36 meters (0.2+80%)
0.38 meters (0.2+90%)
0.4 meters (0.2+100%)
Ammo Cost
10
Rounds Per Burst
3
Burst Fire Rate
120 rpm

Matter Converter

A Rapid-Fire strange matter generator, shooting Explosive Projectiles dealing ToxicT UI Icon Elemental Toxic.png damage.

Upon pulling the trigger, only 10 ammo is used when 3 projectiles are shot out in a burst fire.

The Rare and Legendary versions of this weapon mod effectively increase fire rate by adding more projectiles to the fast-rpm burst fire, with no additional ammo cost.