Engineer

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T UI Loadout Shell EngiInv.png Engineer

The third Combat Shell, equipped with a Gauss Rifle primary weapon, Tarball Launcher secondary weapon, Wormlink primary ability, and Turret secondary ability. The shell also has lower self-damage.

The Engineer class can be found right before the second boss on the 4th run, completed or otherwise. On the left from the boss entrance are broken doors where you can find the combat shell lying on the operating table.
One strategy to unlock Engineer quickly is to start & abandon 3 runs, and unlock Engineer on the 4th run.

T UI Codex Engineer.png

Combat Shell
Engineer
Type
Primary Weapon
Stats
Universal Stats
Damage
20
Crit Damage
30 (150%)
Weakpoint Damage
26 (130%)
Fire Rate
300 rpm
Max Ammo
30
Projectile Speed
160 m/s
Reload Speed
1.8 seconds
Short Reload Speed
1.2 seconds
Equip Time
0.25 seconds
Unequip Time
0.25 seconds
Unique Stats
Ammo Restored
5
Bullet Spread
6.5 degrees

Gauss Rifle

The Gauss Rifle, also known as the XM34 CEMD Gauss Rifle in the Codex, is Engineer's primary weapon. It's an assault rifle like weapon with a large magazine, low damage, and can be effective at any range with good aim. Like all primary weapons, it can be reloaded infinitely.
It has a base damage of 20 at 300 rpm, and has 7 Weapon Mods.

Deals 20% less Weakpoint Damage for a total of 130% Weakpoint Damage.

Combat Shell
Engineer
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Grenade Bounces Increase Damage 150 -> 262.5, unless it sticks to enemy
Legendary Modifier
Prevents self-inflicted damage
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
150
Crit Damage
225 (150%)
Fire Rate
105 rpm
115.5 rpm (105+10%)
126 rpm (105+20%)
136.5 rpm (105+30%)
147 rpm (105+40%)
157.5 rpm (105+50%)
168 rpm (105+60%)
178.5 rpm (105+70%)
189 rpm (105+80%)
210 rpm (105+100%)
Max Ammo
6
Projectile Speed
35 m/s
42 m/s (35+20%)
49 m/s (35+40%)
52.5 m/s (35+50%)
56 m/s (35+60%)
59.5 m/s (35+70%)
63 m/s (35+80%)
70 m/s (35+100%)
73.5 m/s (35+110%)
77 m/s (35+120%)
Equip Time
0.3 seconds
Unequip Time
0.1 seconds
Unique Stats
Knockback
100%
110% (100%+10%)
120% (100%+20%)
130% (100%+30%)
140% (100%+40%)
150% (100%+50%)
160% (100%+60%)
170% (100%+70%)
180% (100%+80%)
200% (100%+100%)
Explosion Radius
4 meters
Fuse
4 seconds
Detonation Interval
0.15 seconds

Tarball Launcher

The Tarball Launcher, also known as the Grenade Launcher or Tarball HRGL in the Codex, is Engineer's secondary weapon. It's a grenade launcher with sticky grenades that can be detonated remotely. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.

The Tarball Launcher's explosion also gives knockback, and unlike the Rocket Launcher or Sawed Off Shotgun, it's the explosion itself that gives the knockback. This lets the player shoot down and detonate immediately to gain momentum mid-air.

Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, and there are rare and legendary variants of each Tarball Launcher.

Wormlink
T UI Skill TaserInv.png
Stats
Explosion Damage
75
Explosion Radius
7.5 meters
C-Ball Connection Speed
250%

Wormlink

The Wormlink, also known as the Wormlink Breach in the Codex, is Engineer's primary ability. It can either hook onto a C-Ball to give a 250% movement speed boost, or can hook onto a targeted enemy, Marks & completely incapacitating, or if the enemy is killed before then, it explodes for 75 damage with a 7.5 meter explosion radius.
There is 1 HUB Upgrade and 5 Shell Upgrades related to the Wormlink.

Turret
T UI Skill TurretInv.png
Stats
Damage
10
Fire Rate
720 rpm
Range
20 meters
Duration
8 seconds

Turret

The Turret, also known as the Sentry or Lawbringer Sentry in the Codex, is Engineer's secondary ability. It deploys a turret that deals 10 damage at 720 rpm. It both Marks and Stuns enemies nearby when deployed.
There are 3 HUB Upgrades and 5 Shell Upgrades related to the Turret.