Soldier

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T UI Loadout Shell SoldierInv.png Soldier

The default Combat Shell, equipped with a Shotgun as a primary weapon, and Rocket Launcher as a secondary weapon, GripWire Rappel (also known as the grapple hook) primary ability, and Scrambler secondary ability.

T UI Codex Soldier.png

Combat Shell
Soldier
Type
Primary Weapon
Stats
Universal Stats
Damage
120
Crit Damage
180 (150%)
Weakpoint Damage
180 (150%)
Fire Rate
66 rpm
Max Ammo
7
Projectile Speed
160 m/s
Reload Speed
2.5 seconds
Short Reload Speed
1.2 seconds
Equip Time
0.25 seconds
Unequip Time
0.1 seconds
Unique Stats
Number of Pellets
10
Projectile Spread
7.75 degrees

Shotgun

The Shotgun, also known as the Scrapper Shotgun in the Codex, is Soldier's primary weapon. It has a very tight spread, is reliable in many scenarios, and can be used effectively short to medium range. Like all primary weapons, it can be reloaded infinitely.
It has a base damage of 120 if all 10 pellets hit, and has 5 Weapon Mods.

Combat Shell
Soldier
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Prevents self-inflicted damage
Legendary Modifier
Explosion knocks back enemies
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
165
181.5 (165+10%)
198 (165+20%)
214.5 (165+30%)
231 (165+40%)
247.5 (165+50%)
264 (165+60%)
280.5 (165+70%)
297 (165+80%)
330 (165+100%)
Crit Damage
247.5 (150%)
326.7 (150%->180%)
415.8 (150%->210%)
536.25 (150%->250%)
600.6 (150%->260%)
668.25 (150%->270%)
765.6 (150%->290%)
869.55 (150%->310%)
950.4 (150%->320%)
1155 (150%->350%)
Fire Rate
60 rpm
Max Ammo
5 rockets
Projectile Speed
95 m/s
Equip Time
0.3 seconds
Unequip Time
0.1 seconds
Unique Stats
Explosion Radius
4 meters
4.5 meters (4+20%)
5.6 meters (4+40%)
6.4 meters (4+60%)
7.2 meters (4+80%)
7.6 meters (4+90%)
8 meters (4+100%)
8.4 meters (4+110%)
8.8 meters (4+120%)
9.6 meters (4+140%)
Knockback
100%
110% (100%+10%)
120% (100%+20%)
130% (100%+30%)
140% (100%+40%)
150% (100%+50%)
160% (100%+60%)
170% (100%+70%)
180% (100%+80%)
200% (100%+100%)

Rocket Launcher

The Rocket Launcher, also known as Bonegrinder MMMP in the Codex, is Soldier's secondary weapon. It has a large AoE, knocks the player backwards from recoil, and is effective at all ranges, though can deal significant damage to the player with its AoE. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.

Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, and there are rare and legendary variants of each Rocket Launcher.

Gripwire
T UI Skill HookInv.png
Stats
Cooldown
6.5 seconds
Range
22 meters

GripWire

The GripWire, also known as the Grapple Hook or GripWire Rappel in the Codex, is Soldier's primary ability. It hooks onto the targeted Enemy or C-Ball, and instantly starts reeling the player in at a considerable speed, during which you're immune to damage.
It only Marks enemies. (Need to confirm)
There are 3 Shell Upgrades related to the GripWire.

Scrambler
T UI Skill KineticInv.png
Stats
Cooldown
8 seconds
Range
5 meters

Scrambler

The Scrambler is Soldier's secondary ability. It releases a cone of energy outwards from the player that Marks and Staggers enemies.
There are 2 HUB Upgrades and 5 Shell Upgrades related to the Scrambler.