Soldier
The default Combat Shell, equipped with a Shotgun as a primary weapon, and Rocket Launcher as a secondary weapon, GripWire Rappel (also known as the grapple hook) primary ability, and Scrambler secondary ability.
Shotgun
The Shotgun, also known as the Scrapper Shotgun in the Codex, is Soldier's primary weapon. It has a very tight spread, is reliable in many scenarios, and can be used effectively short to medium range. Like all primary weapons, it can be reloaded infinitely.
It has a base damage of 120 if all 10 pellets hit, and has 5 Weapon Mods.
Rocket Launcher
The Rocket Launcher, also known as Bonegrinder MMMP in the Codex, is Soldier's secondary weapon. It has a large AoE, knocks the player backwards from recoil, and is effective at all ranges, though can deal significant damage to the player with its AoE. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.
Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, and there are rare and legendary variants of each Rocket Launcher.
GripWire
The GripWire, also known as the Grapple Hook or GripWire Rappel in the Codex, is Soldier's primary ability. It hooks onto the targeted Enemy or C-Ball, and instantly starts reeling the player in at a considerable speed, during which you're immune to damage.
It only Marks enemies. (Need to confirm)
There are 3 Shell Upgrades related to the GripWire.
Scrambler
The Scrambler is Soldier's secondary ability. It releases a cone of energy outwards from the player that Marks and Staggers enemies.
There are 2 HUB Upgrades and 5 Shell Upgrades related to the Scrambler.