Hunter

From Deadlink Wiki
(Redirected from Invisibility)
Jump to navigation Jump to search
T UI Loadout Shell HunterInv.png Hunter

The second Combat Shell, equipped with a Hand Cannon as a primary weapon, and ARC Cannon as a secondary weapon, Translocator primary ability, and Decoy secondary ability.

T UI Codex Hunter.png

Type
Primary Weapon
Stats
Universal Stats
Damage
60
Crit Damage
90 (150%)
Weakpoint Damage
120 (200%)
Fire Rate
120 rpm
Max Ammo
7
Projectile Speed
160 m/s
Reload Speed
1.75 seconds
Short Reload Speed
0.875 seconds
Equip Time
0.25 seconds
Unequip Time
0.25 seconds

Hand Cannon

The Hand Cannon, also known as the Tora Peacekeeper in the Codex, is Hunter's primary weapon. It's a high precision moderate damage pistol, great for any range with good enough aim. Like all primary weapons, it can be reloaded infinitely.

Deals 50% more Weakpoint Damage, causing a total of 200% Weakpoint Damage.

Combat Shell
Hunter
Type
Secondary Weapon
Rarity Modifiers
Rare Modifier
Projectile damage increases with distance travelled
Legendary Modifier
Projectiles stun enemies
Stats
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Universal Stats
Damage
140
154 (140+10%)
168 (140+20%)
182 (140+30%)
196 (140+40%)
210 (140+50%)
224 (140+60%)
238 (140+70%)
252 (140+80%)
280 (140+100%)
Crit Damage
210 (150%)
277.2 (150%->180%)
352.8 (150%->210%)
455 (150%->250%)
548.8 (150%->280%)
651 (150%->310%)
761.6 (150%->340%)
833 (150%->350%)
957.6 (150%->380%)
1148 (150%->410%)
Fire Rate
90 rpm
108 rpm (90+20%)
126 rpm (90+40%)
144 rpm (90+60%)
162 rpm (90+80%)
180 rpm (90+100%)
198 rpm (90+120%)
216 rpm (90+140%)
234 rpm (90+160%)
252 rpm (90+180%)
Max Ammo
60
Projectile Speed
65 m/s
Equip Time
0.1 seconds
Unequip Time
0.1 seconds
Unique Stats
Charge Time
0.4 seconds
0.32 seconds (0.4-20%)
0.24 seconds (0.4-40%)
0.16 seconds (0.4-60%)
0.12 seconds (0.4-70%)
0.08 seconds (0.4-80%)
0.04 seconds (0.4-90%)
0.02 seconds (0.4-95%)
0.016 seconds (0.4-96%)
0.008 seconds (0.4-98%)
Ammo Cost
10

ARC Cannon

The ARC Cannon is Hunter's secondary weapon. It fires a wide horizontal beam of energy that infinitely pierces, and only breaks when the center of the projectile hits a wall. This allows you to hit enemies just around a corner since you can have the edge of the projectile stick out past the corner where you cannot see. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.

Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, and there are rare and legendary variants of each ARC Cannon.

Translocator
T UI Skill SwapInv.png
Stats
Cooldown
7 seconds

Translocator

The Translocator, also known as the Switchback Translocator in the Codex, is Hunter's primary ability. It either breaks a targeted C-Ball or swaps the location of the player and a targeted enemy, unless the enemy is too big. It Marks and Stuns enemies regardless of their size.
There are 4 Shell Upgrades related to the Translocator.

Decoy
T UI Skill DecoyInv.png
Stats
Cooldown
15 seconds
Duration
5 seconds
Decoy Health
25

Decoy

The Decoy, also known as the IFF Decoy in the Codex, is Hunter's secondary ability. It creates a false image of the Hunter & turns the player invisible upon activation, exiting invisibility after 5 seconds, or upon attacking. It both Marks and Stuns enemies nearby when activated.
There are 3 HUB Upgrades and 2 Shell Upgrades related to the Decoy.