NPCs

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NPCs are allies you can interact with during the hallways between combat encounters that can help the player on their runs, and both Chuck and Rutger require spending currency at, so they end up being the only remaining use for XPT UI Currency XP.png & TokensT UI Currency Tokens.png after all HUB Upgrades have been unlocked for your character. Both Rutger and Carl can give you downsides, where Chuck and Irene can only benefit you.

Chuck
T UI Codex Maker.png
Random Implant
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3T UI Currency Tokens.png VR-O, 3T UI Currency Tokens.png Deep Dive, 4T UI Currency Tokens.png Neuro
4T UI Currency Tokens.png VR-O, 5T UI Currency Tokens.png Deep Dive, 6T UI Currency Tokens.png Neuro
5T UI Currency Tokens.png VR-O, 6T UI Currency Tokens.png Deep Dive, 7T UI Currency Tokens.png Neuro
Level Up Implant
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2T UI Currency Tokens.png VR-O, 2T UI Currency Tokens.png Deep Dive, 3T UI Currency Tokens.png Neuro
2T UI Currency Tokens.png VR-O, 2T UI Currency Tokens.png Deep Dive, 3T UI Currency Tokens.png Neuro
3T UI Currency Tokens.png VR-O, 3T UI Currency Tokens.png Deep Dive, 4T UI Currency Tokens.png Neuro
4T UI Currency Tokens.png VR-O, 5T UI Currency Tokens.png Deep Dive, 6T UI Currency Tokens.png Neuro
6T UI Currency Tokens.png VR-O, 7T UI Currency Tokens.png Deep Dive, 9T UI Currency Tokens.png Neuro
9T UI Currency Tokens.png VR-O, 11T UI Currency Tokens.png Deep Dive, 13T UI Currency Tokens.png Neuro
14T UI Currency Tokens.png VR-O, 17T UI Currency Tokens.png Deep Dive, 21T UI Currency Tokens.png Neuro
22T UI Currency Tokens.png VR-O, 27T UI Currency Tokens.png Deep Dive, 33T UI Currency Tokens.png Neuro
35T UI Currency Tokens.png VR-O, 43T UI Currency Tokens.png Deep Dive, 52T UI Currency Tokens.png Neuro
56T UI Currency Tokens.png VR-O, 70T UI Currency Tokens.png Deep Dive, 84T UI Currency Tokens.png Neuro

Chuck offers the player the ability to exchange TokensT UI Currency Tokens.png for up to 3 Random Implants, and up to 40 Implant Level-Ups, though the cost for Implant Level-Up increases exponentially.

It is possible to get more than 3 Implants from Chuck if you encounter chuck multiple times in one run; his stock is refilled when you visit him again, but the prices are not reset but stay at what they were after your first encounter.

Both the cost of Random Implants and Implant Level-Ups scale based off of the Crisis Level.


On a new save, Chuck gives an Implant Scanner that gives the player the ability to detect Secret Passive Implants, and Chuck cannot be interacted with to spend TokensT UI Currency Tokens.png like usual until the next run.


The Infobox displayed on the right (above on mobile) displays 3 tabs for Random Implant cost, and 10 tabs for Implant Level-Up cost.

Rutger
T UI Codex CyberHobo.png

Rutger offers the player the ability to exchange XPT UI Currency XP.png for random rewards that can range from Neuralboosts, increased Max ShieldsT UI Tooltip Shield.png, and Credits, but also can debuff the player with reduced Max ShieldsT UI Tooltip Shield.png, reduced Max HealthT UI Tooltip HP.png, and can also just give nothing.

The XPT UI Currency XP.png cost starts at 100, and linearly increases by 100 after each spin. Unlike Chuck, the XPT UI Currency XP.png cost does not change on different Crisis Levels.

Carl
T UI Codex Rival1.png
Buffs
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Cooldown Reduction: -30%, -30%, -30%
Credits Gain: +100%, +125%, +150%
Increased Dashes: +2, +2, +2
Mark Duration: 10s -> 20s, 6s -> 18s, 4s -> 16s
Max Health: +20T UI Tooltip HP.png, +30T UI Tooltip HP.png, +40T UI Tooltip HP.png
Max Shield: +15T UI Tooltip Shield.png, +20T UI Tooltip Shield.png, +25T UI Tooltip Shield.png
Pickup Range: 2 meters, 3 meters, 4 meters
Primary Weapon Dmg: +30%, +50%, +75%
Secondary Weapon Dmg: +20%, +30%, +45%
Skill Power: +50T UI Tooltip SkillPower.png, +75T UI Tooltip SkillPower.png, +100T UI Tooltip SkillPower.png
Weakpoint Damage: +100%, +150%, +200%
Excess ShieldsT UI Tooltip Shield.png turn into Temp. ShieldsT UI Tooltip TempShield.png
Debuffs
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Enemies Drop Credits: No
Dashing: Disabled
Double Jumps: Disabled
Grenades: Disabled
Movement Speed: 50%, 50%, 40%
Max Ammo: 50%
Time To Reload: 2x, 2.5x, 3x

Carl offers both a strong buff and a strong debuff, but the debuff is temporary, and will only last the specified amount of combat encounters. No currency is required, and there are 3 available randomly-generated choices to pick from.

The debuffs can last for anywhere from 3 combat encounters to 5 combat encounters, and is chosen at random.

All buffs are affected by Crisis Levels, though only 2 debuffs are also affected by the Crisis Level.

The Infobox displayed on the right (above on mobile) displays 12 tabs for the various positive effects, and 7 tabs for the various negative effects.

Irene
T UI Codex Rival2.png

Irene is the NPC that can remove the debuffs given by Carl if the player choosing something from Carl. Irene will show up in the hallway after the specified amount of combat encounters, and the door to exit the hallway will be locked until Irene is interacted with, instantly removing the debuff. If you have multiple active debuffs from selecting Carl's choices multiple times, than Irene will only remove the one debuff.

Irene is unique in that her spawning conditions are entirely dependent on Carl & having picked one of Carl's choices.