Implants

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Implants are upgrades that can be put into Implant Slots. There are 102 total Implants, with 25 being immediately unlocked, 61 requiring varying amounts of attempted runs for each to be added to the loot table, and 18 being unlocked in the corridors between combat encounters.


Implant Slots are 4 different types of slots with varying capacities depending on progression. By default, you have a capacity of 1 for each slot, but with HUB Upgrades that can be upgraded to a capacity of 2. The Shop can also upgrade the capacity for that run.
The 4 different types of slots each give a different amount of energy:

  • On Weapon Swap: T UI Battery1.png
  • On Ability 1 Use: T UI Battery2.png
  • On Ability 2 Use: T UI Battery2.png
  • On C-Ball Break: T UI Battery3.png

Equipping Implants can be done only when out of combat, and at the bottom of the inventory there's a section for unused implants, which acts as a backpack, and has no capacity limit (that can be achieved by normal means).


Active Effects is an effect that requires the implant to be put in a slot equal to or greater the Energy Cost for that implant. If the active effect does have enough energy, the listed active effect will take place when you do the action corresponding with that implant slot.

Passive Effects are always active regardless of energy cost, as long as the implant is equipped in any slot. Some implants only have a passive effect.

Leveling Up Implants is a mechanic to improve your implants available through either the implant selection screen, which is found after every other completed arena & upon selecting a Challenge Room, or implants can be upgrade through Chuck.
In the implant selection screen you have the option to either pick one of two new implants or level up one of your implants, if you have an implant equipped that can be upgraded. Otherwise, it will only show the 2 new implant choices.
When leveling up an implant, the upgrade can vary from increased value of an existing effect, an entirely new effect, and can change the passive and/or active effects, varying between implants.


If an implant says "New!", then that effect is a new effect additional to previous listed effects, obtained when the implant is that level.

Some description organization/wording on this page may be slightly adjusted from the game's exact descriptions for increased clarity & consistent formatting.

Combat Implants

RARE
T UI Implant 100.png#100Bounty Hunter
Passive
Lv.1: When starting a Combat Encounter, one random enemy becomes a Bounty. Killing a Bounty transfers it to another random enemy. Killing a non-Bounty enemy will make the Bounty disappear.

Defeating at least 6 Bounty enemies during one Combat Encounter will permanently give 25 Skill PowerT UI Tooltip SkillPower.png and 5% Attack Power.
Lv.2: Defeating at least 8 Bounty enemies during one Combat Encounter will permanently give 50 Skill PowerT UI Tooltip SkillPower.png and 10% Attack Power.
Lv.3: Defeating at least 10 Bounty enemies during one Combat Encounter will permanently give 60 Skill PowerT UI Tooltip SkillPower.png and 15% Attack Power.
Lv.4: Defeating at least 10 Bounty enemies during one Combat Encounter will permanently give 75 Skill PowerT UI Tooltip SkillPower.png and 20% Attack Power.
Unlock Requirement
9 attempted runs
COMMON
T UI Implant 012.png#012Packrat Explosive Compactor
ActiveT UI Battery1.png
Lv.1: Next Grenade will deal 200% damage.
Lv.2: Next Grenade will deal 225% damage.
Lv.3: Next Grenade will deal 300% damage.
Passive
Lv.1: Grenade capacity increased by 1.
Lv.2: Grenade capacity increased by 2.
Lv.3: Grenade capacity increased by 3.
Lv.4: Grenade capacity increased by 4.
New! A direct Grenade hit will spawn a ToxicT UI Icon Elemental Toxic.png bomb on the enemy.
COMMON
T UI Implant 055.png#055HV Chamber Pressurizer
ActiveT UI Battery1.png
Lv.1: Next weapon shot deals 60% bonus damage.
Lv.2: Next weapon shot deals 70% bonus damage.
Lv.3: Next weapon shot deals 80% bonus damage.
Lv.4: New! Melee damage increased by 50.
Passive
Lv.1: Deal 15% more damage to Light Enemies.
Lv.2: Deal 20% more damage to Light Enemies.
Lv.3: Deal 25% more damage to Light Enemies.
Lv.4: Deal 30% more damage to Light Enemies.
COMMON
T UI Implant 056.png#056Multithread Overclock
ActiveT UI Battery1.png
Lv.1: Reduce Cooldowns by 0.5s.
Lv.2: Reduce Cooldowns by 1s.
Lv.3: Reduce Cooldowns by 2s.
Passive
Lv.1: Deal 25% more damage to Heavy Enemies.
Lv.4: New! Ability Recharge increases Movement Speed by 10% for 3s.
COMMON
T UI Implant 058.png#058Neurotransmitter Booster
ActiveT UI Battery1.png
Lv.1: Critical Damage increased by 20% per stack. Max 2 stacks.
Lv.2: Critical Damage increased by 30% per stack. Max 2 stacks.
Lv.3: Critical Damage increased by 40% per stack. Max 2 stacks.
Lv.4: Critical Damage increased by 50% per stack. Max 2 stacks.
Passive
Lv.1: Neurotransmitter Booster stacks are removed upon Taking Damage.
RARE
T UI Implant 004.png#004Puppetmaster Ghosthack
ActiveT UI Battery2.png
Lv.1: Stun Marked enemies for 2s.
Lv.2: Stun Marked enemies for 2.5s.
Lv.3: Stun Marked enemies for 3s.
Lv.4: Stun Marked enemies for 3.5s.
Unlock Requirement
3 attempted runs
Passive
Lv.1: Deal 10% more damage to Stunned enemies.
Lv.2: Deal 15% more damage to Stunned enemies.
Lv.3: Deal 20% more damage to Stunned enemies.
Lv.4: Deal 25% more damage to Stunned enemies.
New! Deal 25% more damage to Marked enemies.
COMMON
T UI Implant 013.png#013Backup Weapon Firmware
ActiveT UI Battery2.png
Lv.1: Secondary Weapon damage increased by 15% for 5s.
Lv.2: Secondary Weapon damage increased by 20% for 6s.
Lv.3: Secondary Weapon damage increased by 50% for 7s.
Lv.4: Secondary Weapon damage increased by 50% for 8s.
Passive
Lv.1: Secondary Weapon capacity increased by 1.
Lv.2: Secondary Weapon capacity increased by 2.
Lv.3: Secondary Weapon capacity increased by 3.
Lv.4: Secondary Weapon capacity increased by 4.
New! Reduce damage from Bosses by 15%.
COMMON
T UI Implant 014.png#014EDC Firmware Upgrade
ActiveT UI Battery2.png
Lv.1: Primary Weapon damage increased by 20% for 5s.
Lv.2: Primary Weapon damage increased by 30% for 6s.
Lv.3: Primary Weapon damage increased by 40% for 7s.
Lv.4: Primary Weapon damage increased by 50% for 8s.
Passive
Lv.1: Primary Weapon capacity increased by 1.
Lv.2: Primary Weapon capacity increased by 2.
Lv.3: Primary Weapon capacity increased by 3.
Lv.4: Primary Weapon capacity increased by 4.
New! Deal 15% more damage to Bosses.
RARE
T UI Implant 047.png#047Uniconstructor Feed
ActiveT UI Battery2.png
Lv.1: Refill 25% ammo for Primary Weapon.
Lv.2: Refill 50% ammo for Primary Weapon.
Lv.3: Refill 100% ammo for Primary Weapon.
Lv.4: New! On activation, Primary Weapon damage increased by 10%. Stacks 10 times. Bonuses are lost after Reload.
Passive
Lv.1: Primary Weapon damage increased by 30%.
RARE
T UI Implant 048.png#048Femto Chamber Recharger
ActiveT UI Battery2.png
Lv.1: Next 1 Secondary Weapon shot won't consume ammo. Max 4 stacks.
Lv.2: Next 2 Secondary Weapon shots won't consume ammo. Max 4 stacks.
Lv.3: Next 3 Secondary Weapon shots won't consume ammo. Max 4 stacks.
Lv.4: Next 4 Secondary Weapon shots won't consume ammo. Max 4 stacks.
Unlock Requirement
1 attempted run
Passive
Lv.1: Secondary Weapon damage increased by 30%.
LEGENDARY
T UI Implant 049.png#049Brisance Promoter Mod
ActiveT UI Battery2.png
Lv.1: 100% Critical Strike Chance for 5s.
Lv.2: 100% Critical Strike Chance for 6s.
Lv.3: 100% Critical Strike Chance for 7s.
Lv.4: 100% Critical Strike Chance for 8s.
Unlock Requirement
7 attempted runs
Passive
Lv.1: Grenade explosion radius is doubled.
Lv.4: New! Critical Hits have 15% chance to Refill Ammo.
RARE
T UI Implant 051.png#051Needler Nanites
ActiveT UI Battery2.png
Lv.1: Deal 50 +T UI Tooltip SkillPower.png damage to Marked enemies.
Lv.2: Deal 100 +T UI Tooltip SkillPower.png damage to Marked enemies.
Lv.3: Deal 200 +T UI Tooltip SkillPower.png damage to Marked enemies.
Passive
Lv.4: Killing an enemy with implant's Active Effect reduces Cooldowns by 1s.
LEGENDARY
T UI Implant 010.png#010Pulverizer Damage Mod
ActiveT UI Battery3.png
Lv.1: Critical Damage increased by 50% for 5s.
Lv.2: Critical Damage increased by 60% for 6s.
Lv.3: Critical Damage increased by 80% for 7s.
Lv.4: Critical Damage increased by 80% for 8s.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Deal 10% more damage to Marked enemies.
Lv.2: Deal 15% more damage to Marked enemies.
Lv.3: Deal 20% more damage to Marked enemies.
Lv.4: Deal 25% more damage to Marked enemies.
New! 20% of Critical Damage spreads to Marked enemies.
RARE
T UI Implant 043.png#043HE Focusware
ActiveT UI Battery3.png
Lv.1: Restore 1 Grenade.
Lv.2: Restore 2 Grenades.
Lv.3: Restore 3 Grenades.
Passive
Lv.1: Grenades deal 50 extra damage.
Lv.4: New! Every Grenade thrown will deal a random type of Elemental Damage.
COMMON
T UI Implant 044.png#044Marksman Override
ActiveT UI Battery3.png
Lv.1: Weapons deal 50% extra damage, for 5s.
Lv.2: Weapons deal 75% extra damage, for 6s.
Lv.3: Weapons deal 100% extra damage, for 7s.
Lv.4: Weapons deal 150% extra damage, for 8s.
Passive
Lv.1: +10% Critical Damage.
Lv.4: New! First Shot in magazine will always deal Critical Damage.
RARE
T UI Implant 070.png#070IED Override
ActiveT UI Battery3.png
Lv.1: Marked targets will Explode after 2s, dealing 25 damage to surrounding enemies.
Lv.2: Marked targets will Explode after 2s, dealing 50 damage to surrounding enemies.
Lv.3: Marked targets will Explode after 2s, dealing 100 damage to surrounding enemies.
Lv.4: Marked targets will Explode after 2s, dealing 150 damage to surrounding enemies.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Enemies will drop Explosives when killed while Mid-Air.
RARE
T UI Implant 073.png#073Cluster Core
ActiveT UI Battery3.png
Lv.1: Next Grenade throw will spawn 1 extra Grenade.
Lv.2: Next Grenade throw will spawn 2 extra Grenades.
Lv.3: Next Grenade throw will spawn 3 extra Grenades.
Unlock Requirement
2 attempted runs
Passive
Lv.1: 10% chance for a free Grenade throw.
Lv.2: 20% chance for a free Grenade throw.
Lv.3: 30% chance for a free Grenade throw.
Lv.4: 40% chance for a free Grenade throw.
New! Grenades will apply a random Elemental Status Effect with each throw.
COMMON
T UI Implant 075.png#075Smart Bullets
ActiveT UI Battery3.png
Lv.1: For 5s, your projectiles will Home In on enemies.
Lv.2: For 6s, your projectiles will Home In on enemies.
Lv.3: For 7s, your projectiles will Home In on enemies.
Lv.4: For 8s, your projectiles will Home In on enemies.
Unlock Requirement
2 attempted runs
Passive
Lv.1: 5% chance for Unmarked enemies to drop Resources on death.
Lv.2: 10% chance for Unmarked enemies to drop Resources on death.
Lv.3: 15% chance for Unmarked enemies to drop Resources on death.
Lv.4: 20% chance for Unmarked enemies to drop Resources on death.
LEGENDARY
T UI Implant 091.png#091Allied Summoners
ActiveT UI Battery3.png
Lv.1: Summon 1 Drone to fight alongside you.
Lv.2: New! Drone Fire Rate is increased.
Lv.3: Summon 2 Drones to fight alongside you.
Lv.4: New! Drones will Stun nearby enemies every 10s.
Passive
Lv.1: For each kill by a Drone, gain 5 Temporary ShieldT UI Tooltip TempShield.png.
Notes
15s Duration

Utility Implants

COMMON
T UI Implant 009.png#009Adaptive Nanite Firmware
ActiveT UI Battery1.png
Lv.1: Reset Dash Cooldown.
Unlock Requirement
1 attempted run
Passive
Lv.1: Self-Inflicted damage decreased by 10%.
Lv.2: Self-Inflicted damage decreased by 15%.
New! Dash Deflects projectiles.
Lv.3: Self-Inflicted damage decreased by 20%.
New! Dash Range increased.
Lv.4: Self-Inflicted damage decreased by 25%.
New! Melee attacks deal Critical Damage when Dash is on Cooldown.
COMMON
T UI Implant 021.png#021Recon Pack
ActiveT UI Battery1.png
Lv.1: Launch Homing Projectile applying Mark to a single enemy.
Passive
Lv.1: Gain 1 extra Jump.
Lv.2: New! Homing Projectiles deal 15 damage.
Lv.3: Homing Projectiles deal 20 damage.
Lv.4: Gain 2 extra Jumps.
Homing Projectiles deal 25 damage.
New! While Mid-Air, Homing Projectiles damage increased by 200%.
COMMON
T UI Implant 045.png#045Mag Reconfigurator
ActiveT UI Battery1.png
Lv.1: Weapon Fire Rate increased by 15% for 2s.
Lv.2: Weapon Fire Rate increased by 20% for 3s.
Lv.3: Weapon Fire Rate increased by 30% for 4s.
Unlock Requirement
1 attempted run
Passive
Lv.1: Primary Weapon ammo capacity increased by 1.
Lv.2: Primary Weapon ammo capacity increased by 2.
Lv.3: Primary Weapon ammo capacity increased by 3.
Lv.4: Primary Weapon ammo capacity increased by 4.
New! Projectile Velocity is doubled.
COMMON
T UI Implant 050.png#050Digitracer Ammo
ActiveT UI Battery1.png
Lv.1: Next Shot will become Money Shot
Unlock Requirement
1 attempted run
Passive
Lv.1: Enemies killed with Money Shot will drop 4 Credits.
Lv.2: Enemies killed with Money Shot will drop 5 Credits.
Lv.3: Enemies killed with Money Shot will drop 6 Credits.
Lv.4: New! 15% of held Credits is converted to Skill PowerT UI Tooltip SkillPower.png.
COMMON
T UI Implant 057.png#057Myoactuator Enhancer
ActiveT UI Battery1.png
Lv.1: Next Melee attack will deal 50 extra damage.
Lv.2: Next Melee attack will deal 75 extra damage.
Lv.3: Next Melee attack will deal 100 extra damage.
Passive
Lv.1: Movement Speed increased by 10%.
Lv.2: Movement Speed increased by 15%.
New! Melee Critical Hits will Stun enemies.
Lv.3: Movement Speed increased by 20%.
New! On Melee Kill, gain a Movement Speed boost for 3s.
Lv.4: Movement Speed increased by 25%.
New! On Melee Kill, increase Melee damage by 5.
RARE
T UI Implant 003.png#003EM Countermeasures
ActiveT UI Battery2.png
Lv.1: Launch 1 Homing Projectile applying Stun to a single enemy.
Lv.2: Launch 2 Homing Projectiles applying Stun to a single enemy.
Lv.3: Launch 4 Homing Projectiles applying Stun to a single enemy.
Unlock Requirement
3 attempted runs
Passive
Lv.1: Shield CapacityT UI Tooltip Shield.png increased by 10 points.
Lv.2: Shield CapacityT UI Tooltip Shield.png increased by 15 points.
New! Homing Projectiles deal 25 damage.
Lv.3: Shield CapacityT UI Tooltip Shield.png increased by 20 points.
Homing Projectiles deal 30 damage.
Lv.4: Shield CapacityT UI Tooltip Shield.png increased by 25 points.
Homing Projectiles deal 35 damage.
RARE
T UI Implant 024.png#024Mutilator Worm
ActiveT UI Battery2.png
Lv.1: Every weapon hit applies Weak for 5s.
Lv.2: Every weapon hit applies Weak for 6s.
Lv.3: Every weapon hit applies Weak for 7s.
Lv.4: Every weapon hit applies Weak for 8s.
Unlock Requirement
1 attempted run
Passive
Lv.1: Shield CapacityT UI Tooltip Shield.png increased by 5.
Lv.2: Shield CapacityT UI Tooltip Shield.png increased by 10.
Lv.3: Shield CapacityT UI Tooltip Shield.png increased by 15.
Lv.4: Shield CapacityT UI Tooltip Shield.png increased by 20.
New! Every enemy with Weak increases damage by 10%. Max 5 stacks.
Note
Weakened enemies deal 15% less damage.
LEGENDARY
T UI Implant 046.png#046Plasmic Lepton Redirector
ActiveT UI Battery2.png
Lv.1: Become Immune to damage for 2s.
Lv.2: Become Immune to damage for 2.5s.
Lv.3: Become Immune to damage for 3s.
Lv.4: Become Immune to damage for 3.5s.
Unlock Requirement
6 attempted runs
Passive
Lv.1: Defence Power increased by 15%.
Lv.4: New! Every hit taken while Immune to damage adds 10 Skill PowerT UI Tooltip SkillPower.png for 6s.
LEGENDARY
T UI Implant 002.png#002Piezoelectric Transformer
ActiveT UI Battery3.png
Lv.1: Grenades deal 200% damage for 5s.
Lv.2: Grenades deal 200% damage for 6s.
Lv.3: Grenades deal 250% damage for 7s.
Lv.4: Grenades deal 250% damage for 8s.
Unlock Requirement
4 attempted runs
Passive
Lv.1: Movement Speed increased by 10%.
Lv.2: Movement Speed increased by 15%.
Lv.3: Movement Speed increased by 20%.
Lv.4: Movement Speed increased by 25%.
New! Killing an enemy with a Grenade restores that Grenade.
RARE
T UI Implant 007.png#007Smartgel Re-Optimizer
ActiveT UI Battery3.png
Lv.1: Gain 7 Temporary ShieldT UI Tooltip TempShield.png.
Lv.2: Gain 8 Temporary ShieldT UI Tooltip TempShield.png.
Lv.3: Gain 10 Temporary ShieldT UI Tooltip TempShield.png.
Unlock Requirement
6 attempted runs
Passive
Lv.1: Enemies at full HP take 10% extra damage.
Lv.2: Enemies at full HP take 15% extra damage.
Lv.3: Enemies at full HP take 20% extra damage.
Lv.4: Enemies at full HP take 25% extra damage.
New! Each Temporary ShieldT UI Tooltip TempShield.png point increases Movement Speed by 1%.
LEGENDARY
T UI Implant 008.png#008Metamaterial Particulate Emitter
ActiveT UI Battery3.png
Lv.1: Every 3 activations become Invisible for 3s.
Lv.2: Every 3 activations become Invisible for 4s.
Lv.3: Every 3 activations become Invisible for 5s.
Lv.4: Every 3 activations become Invisible for 6s.
Unlock Requirement
3 attempted runs
Passive
Lv.1: Shield CapacityT UI Tooltip Shield.png increased by 10 points.
Lv.2: Shield CapacityT UI Tooltip Shield.png increased by 15 points.
Lv.3: Shield CapacityT UI Tooltip Shield.png increased by 20 points.
Lv.4: Shield CapacityT UI Tooltip Shield.png increased by 25 points.
New! Movement Speed increased by 15% while Invisible.
LEGENDARY
T UI Implant 017.png#017Shell Overclock
ActiveT UI Battery3.png
Lv.1: Reduce Cooldowns by 40%.
Lv.2: Reduce Cooldowns by 45%.
Lv.3: Reduce Cooldowns by 55%.
Lv.4: New! Every 3 activations, next Ability use is Free.
Passive
Lv.1: Defence Power increased by 5%.
Lv.2: Defence Power increased by 10%.
Lv.3: Defence Power increased by 15%.
Lv.4: Defence Power increased by 20%.
LEGENDARY
T UI Implant 018.png#018Switchback Clips
ActiveT UI Battery3.png
Lv.1: Refill Ammo for both weapons.
Lv.2: New! Every 3 activations increase Fire Rate by 15% for 6s.
Lv.3: Every 3 activations increase Fire Rate by 20% for 7s.
Lv.4: Every 3 activations increase Fire Rate by 30% for 8s.
Unlock Requirement
5 attempted runs
Passive
Lv.1: Shield CapacityT UI Tooltip Shield.png increased by 5 points.
Lv.2: Shield CapacityT UI Tooltip Shield.png increased by 10 points.
Lv.3: Shield CapacityT UI Tooltip Shield.png increased by 15 points.
Lv.4: Shield CapacityT UI Tooltip Shield.png increased by 20 points.
RARE
T UI Implant 019.png#019Graviton Converter
ActiveT UI Battery3.png
Lv.1: Every 3 activations restore 6 ShieldT UI Tooltip Shield.png.
Lv.2: Every 3 activations restore 9 ShieldT UI Tooltip Shield.png.
Lv.3: Every 3 activations restore 12 ShieldT UI Tooltip Shield.png.
Lv.4: Every 3 activations restore 15 ShieldT UI Tooltip Shield.png.
Unlock Requirement
5 attempted runs
Passive
Lv.1: Gain 1 extra Dash.
Lv.4: Gain 2 extra Dashes.
RARE
T UI Implant 071.png#071Graviton Shifter
ActiveT UI Battery3.png
Lv.1: Enemies in 8m radius are Knocked Back.
Lv.2: Enemies in 10m radius are Knocked Back.
Lv.3: Enemies in 12m radius are Knocked Back.
Lv.4: Enemies in 15m radius are Knocked Back.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Primary Weapon shots will Ricochet off of Mid-Air enemies.
RARE
T UI Implant 072.png#072Shock Glove
ActiveT UI Battery3.png
Lv.1: Next Melee attack will reach 3m further.
Lv.2: Next Melee attack will reach 4m further.
Lv.3: Next Melee attack will reach 5m further.
Lv.4: New! Next Melee attack will deal bonus damage to Armor.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Melee attacks can Deflect projectiles.
LEGENDARY
T UI Implant 074.png#074Relativistic Field
ActiveT UI Battery3.png
Lv.1: A Time Dilation Field spawns around a C-Ball in a 4m radius.
Lv.2: A Time Dilation Field spawns around a C-Ball in a 5m radius.
Lv.3: A Time Dilation Field spawns around a C-Ball in a 6m radius.
Lv.4: A Time Dilation Field spawns around a C-Ball in a 10m radius.
Unlock Requirement
8 attempted runs
Passive
Lv.1: Getting hit by an enemy will Stagger them.
Note
Projectiles in a Time Dilation Field are Slowed Down.
LEGENDARY
T UI Implant 079.png#079Kinetic Displacement
ActiveT UI Battery3.png
Lv.1: For 2s, Dash has No Cooldown.
Lv.2: For 2.5s, Dash has No Cooldown.
Lv.3: For 3s, Dash has No Cooldown.
Lv.4: For 3.5s, Dash has No Cooldown.
Unlock Requirement
9 attempted runs
Passive
Lv.1: Dashing makes you Invulnerable.

Fire Implants

COMMON
T UI Implant 059.png#059Ignition Catalyzer
Passive
Lv.1: IgnitedT UI Icon Elemental Fire.png enemies take 15% more damage.
Lv.2: IgnitedT UI Icon Elemental Fire.png enemies take 20% more damage.
Lv.3: IgnitedT UI Icon Elemental Fire.png enemies take 25% more damage.
Lv.4: IgnitedT UI Icon Elemental Fire.png enemies take 30% more damage.
Unlock Requirement
2 attempted runs
COMMON
T UI Implant 025.png#025Thermite Cartridge Coating
ActiveT UI Battery1.png
Lv.1: FireT UI Icon Elemental Fire.png damage increased by 25% for 5s.
Lv.2: FireT UI Icon Elemental Fire.png damage increased by 30% for 6s.
Lv.3: FireT UI Icon Elemental Fire.png damage increased by 40% for 7s.
Lv.4: FireT UI Icon Elemental Fire.png damage increased by 50% for 8s.
Unlock Requirement
1 attempted run
Passive
Lv.1: Both weapons have a 15% chance to IgniteT UI Icon Elemental Fire.png enemies on hit.
Lv.2: Both weapons have a 20% chance to IgniteT UI Icon Elemental Fire.png enemies on hit.
Lv.3: Both weapons have a 25% chance to IgniteT UI Icon Elemental Fire.png enemies on hit.
Lv.4: Both weapons have a 30% chance to IgniteT UI Icon Elemental Fire.png enemies on hit.
COMMON
T UI Implant 027.png#027Oxidation Equilibrant Ammo
ActiveT UI Battery1.png
Lv.1: FireT UI Icon Elemental Fire.png damage increased by 30% for 5s.
Lv.2: FireT UI Icon Elemental Fire.png damage increased by 30% for 6s.
Lv.3: FireT UI Icon Elemental Fire.png damage increased by 30% for 7s.
Lv.4: FireT UI Icon Elemental Fire.png damage increased by 30% for 8s.
Unlock Requirement
1 attempted run
Passive
Lv.1: Explosive Barrels IgniteT UI Icon Elemental Fire.png enemies.
Lv.2: New! Become Immune to Explosive Barrel damage.
Lv.3: New! Range Doubled for Explosive Barrels.
Lv.4: New! Damage Doubled for Explosive Barrels.
COMMON
T UI Implant 030.png#030White Phosphorus Ammo
ActiveT UI Battery1.png
Lv.1: Next shot will IgniteT UI Icon Elemental Fire.png target.
Lv.2: New! In a 4m radius, all enemies are IgnitedT UI Icon Elemental Fire.png
Lv.3: In a 6m radius, all enemies are IgnitedT UI Icon Elemental Fire.png
Lv.4: In a 10m radius, all enemies are IgnitedT UI Icon Elemental Fire.png
Passive
Lv.1: Double Melee damage against IgnitedT UI Icon Elemental Fire.png enemies.
LEGENDARY
T UI Implant 016.png#016Ballistics Calculator
ActiveT UI Battery2.png
Lv.1: Damage to Marked enemies increased by 25% for 5s.
Lv.2: Damage to Marked enemies increased by 30% for 6s.
Lv.3: Damage to Marked enemies increased by 40% for 7s.
Lv.4: Damage to Marked enemies increased by 40% for 8s.
Unlock Requirement
1 attempted run
Passive
Lv.1: Gain 2% Attack Power per Slotted Implant.
Lv.2: Gain 4% Attack Power per Slotted Implant.
Lv.3: Gain 8% Attack Power per Slotted Implant.
Lv.4: Gain 10% Attack Power per Slotted Implant.
FireT UI Icon Elemental Fire.png attacks deal 25% more damage.
COMMON
T UI Implant 026.png#026Pyrolytic Ionizer
ActiveT UI Battery2.png
Lv.1: Become Immune to FireT UI Icon Elemental Fire.png for 5s.
Lv.2: Become Immune to FireT UI Icon Elemental Fire.png for 6s.
Lv.3: Become Immune to FireT UI Icon Elemental Fire.png for 7s.
Lv.4: Become Immune to FireT UI Icon Elemental Fire.png for 8s.
Unlock Requirement
2 attempted runs
Passive
Lv.1: IgnitedT UI Icon Elemental Fire.png enemies explode upon death dealing 75 damage.
Lv.2: IgnitedT UI Icon Elemental Fire.png enemies explode upon death dealing 100 damage.
Lv.3: IgnitedT UI Icon Elemental Fire.png enemies explode upon death dealing 125 damage.
Lv.4: IgnitedT UI Icon Elemental Fire.png enemies explode upon death dealing 150 damage.
COMMON
T UI Implant 028.png#028Electro-Combustion Inducer
ActiveT UI Battery2.png
Lv.1: IgniteT UI Icon Elemental Fire.png Marked enemies.
Passive
Lv.1: +5% Elemental Damage.
Lv.2: +10% Elemental Damage.
New! With 2 or more IgnitedT UI Icon Elemental Fire.png enemies, FireT UI Icon Elemental Fire.png damage increased by 10% for 6s.
Lv.3: +15% Elemental Damage.
With 2 or more IgnitedT UI Icon Elemental Fire.png enemies, FireT UI Icon Elemental Fire.png damage increased by 20% for 7s.
Lv.4: +20% Elemental Damage.
With 2 or more IgnitedT UI Icon Elemental Fire.png enemies, FireT UI Icon Elemental Fire.png damage increased by 30% for 8s.
COMMON
T UI Implant 052.png#052Incendiary Pack
ActiveT UI Battery2.png
Lv.1: Gain 25 Skill PowerT UI Tooltip SkillPower.png for 5s.
Lv.2: Gain 50 Skill PowerT UI Tooltip SkillPower.png for 6s.
Lv.3: Gain 75 Skill PowerT UI Tooltip SkillPower.png for 7s.
Lv.4: Gain 100 Skill PowerT UI Tooltip SkillPower.png for 8s.
Passive
Lv.1: Shots have a chance of launching a Homing Projectile, applying IgniteT UI Icon Elemental Fire.png to a single enemy.
Lv.4: New!Homing Projectiles deal extra damage equal to Skill PowerT UI Tooltip SkillPower.png.
RARE
T UI Implant 029.png#029Airburst Catalyst
ActiveT UI Battery3.png
Lv.1: Remove IgniteT UI Icon Elemental Fire.png effect off BurningT UI Icon Elemental Fire.png enemies and deal 300 +T UI Tooltip SkillPower.png damage nearby.
Lv.2: Remove IgniteT UI Icon Elemental Fire.png effect off BurningT UI Icon Elemental Fire.png enemies and deal 350 +T UI Tooltip SkillPower.png damage nearby.
Lv.3: Remove IgniteT UI Icon Elemental Fire.png effect off BurningT UI Icon Elemental Fire.png enemies and deal 400 +T UI Tooltip SkillPower.png damage nearby.
Unlock Requirement
2 attempted runs
Passive
Lv.1: +25 Skill PowerT UI Tooltip SkillPower.png.
Lv.2: +50 Skill PowerT UI Tooltip SkillPower.png.
Lv.3: +75 Skill PowerT UI Tooltip SkillPower.png.
Lv.4: +100 Skill PowerT UI Tooltip SkillPower.png.
New! Kills with the Active Effect adds 1 Skill PowerT UI Tooltip SkillPower.png.
COMMON
T UI Implant 076.png#076Redox Catalyst
ActiveT UI Battery3.png
Lv.1: For 5s, Weak Point hits will IgniteT UI Icon Elemental Fire.png targets.
Lv.2: For 6s, Weak Point hits will IgniteT UI Icon Elemental Fire.png targets.
Lv.3: For 7s, Weak Point hits will IgniteT UI Icon Elemental Fire.png targets.
Lv.4: For 8s, Weak Point hits will IgniteT UI Icon Elemental Fire.png targets.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Damage done to IgnitedT UI Icon Elemental Fire.png enemies increased by 10%.
Lv.2: Damage done to IgnitedT UI Icon Elemental Fire.png enemies increased by 15%.
Lv.3: Damage done to IgnitedT UI Icon Elemental Fire.png enemies increased by 20%.
Lv.4: Damage done to IgnitedT UI Icon Elemental Fire.png enemies increased by 25%.
LEGENDARY
T UI Implant 093.png#093Oppenheimer Gauntlets
ActiveT UI Battery3.png
Lv.1: For the next 6s, Melee attacks cause an Explosion within a 5m radius, dealing 75% of Melee Damage.
Lv.2: For the next 7s, Melee attacks cause an Explosion within a 6m radius, dealing 100% of Melee Damage.
Lv.3: For the next 8s, Melee attacks cause an Explosion within a 7m radius, dealing 125% of Melee Damage.
Lv.4: For the next 8s, Melee attacks cause an Explosion within a 8m radius, dealing 150% of Melee Damage.
Unlock Requirement
5 attempted runs
Passive
Lv.1: Enemies struck by the Explosion will be IgnitedT UI Icon Elemental Fire.png
Lv.4: New! Enemies killed by the Explosion trigger a Secondary Blast, dealing 50% of Melee Damage in a small area.

Electric Implants

RARE
T UI Implant 037.png#037Shock Munitions
ActiveT UI Battery1.png
Lv.1: ElectricT UI Icon Elemental Shock.png damage increased by 25% for 5s.
Lv.2: ElectricT UI Icon Elemental Shock.png damage increased by 30% for 6s.
Lv.3: ElectricT UI Icon Elemental Shock.png damage increased by 60% for 7s.
Lv.4: ElectricT UI Icon Elemental Shock.png damage increased by 60% for 8s.
Unlock Requirement
1 attempted run
Passive
Lv.1: 15% chance to ShockT UI Icon Elemental Shock.png enemies.
Lv.2: 20% chance to ShockT UI Icon Elemental Shock.png enemies.
Lv.3: 25% chance to ShockT UI Icon Elemental Shock.png enemies.
Lv.4: 30% chance to ShockT UI Icon Elemental Shock.png enemies.
New! Dealing ElectricT UI Icon Elemental Shock.png damage increases implant's Active Effect duration by 0.5s.
COMMON
T UI Implant 039.png#039Tesla Modulator
ActiveT UI Battery1.png
Lv.1: ElectricT UI Icon Elemental Shock.png damage increased by 30% for 5s.
Lv.2: ElectricT UI Icon Elemental Shock.png damage increased by 40% for 6s.
Lv.3: ElectricT UI Icon Elemental Shock.png damage increased by 50% for 7s.
Lv.4: ElectricT UI Icon Elemental Shock.png damage increased by 60% for 8s.
Unlock Requirement
1 attempted run
Passive
Lv.1: Critical ElectricT UI Icon Elemental Shock.png damage is Tripled.
COMMON
T UI Implant 042.png#042Taser Rounds
ActiveT UI Battery1.png
Lv.1: Next shot will ShockT UI Icon Elemental Shock.png enemy.
Passive
Lv.2: New! ShockT UI Icon Elemental Shock.png deals extra damage equal to current ShieldT UI Tooltip Shield.png.
Lv.3: New! ShockingT UI Icon Elemental Shock.png an enemy has a 50% chance to restore 1 ShieldT UI Tooltip Shield.png.
Lv.4: New! On Shield BreakT UI Tooltip Shield.png, ShockT UI Icon Elemental Shock.png every enemy. Has 1s cooldown.
COMMON
T UI Implant 038.png#038Static Inference Generator
ActiveT UI Battery2.png
Lv.1: ShockT UI Icon Elemental Shock.png next enemy hit.
Lv.2: New! ShockT UI Icon Elemental Shock.png effect bounces increased by 1.
Lv.3: ShockT UI Icon Elemental Shock.png effect bounces increased by 2.
Passive
Lv.1: ShockT UI Icon Elemental Shock.png effect executes Robotic enemies with less than 10% HP.
Lv.2: ShockT UI Icon Elemental Shock.png effect executes Robotic enemies with less than 20% HP.
Lv.3: ShockT UI Icon Elemental Shock.png effect executes Robotic enemies with less than 30% HP.
Lv.4: ShockT UI Icon Elemental Shock.png effect executes Robotic enemies with less than 40% HP.
New! Apply 50% Slow to ShockedT UI Icon Elemental Shock.png enemies for 3s.
COMMON
T UI Implant 041.png#041EMP Flashbang
ActiveT UI Battery2.png
Lv.1: ShockT UI Icon Elemental Shock.png nearby enemies.
Lv.2: New! Every ShockedT UI Icon Elemental Shock.png enemy grants +10% ElectricT UI Icon Elemental Shock.png damage for 5s.
Lv.3: New! Double the range of the Active Effect.
Lv.4: New! ShockingT UI Icon Elemental Shock.png 2 or more enemies Stuns them.
Unlock Requirement
1 attempted run
Passive
Lv.1: On Shield BreakT UI Tooltip Shield.png Refill Ammo for both weapons.
COMMON
T UI Implant 054.png#054Shock Pack
ActiveT UI Battery2.png
Lv.1: Stunned enemies take 10% more damage for 5s.
Lv.2: Stunned enemies take 20% more damage for 6s.
Lv.3: Stunned enemies take 30% more damage for 7s.
Lv.4: Stunned enemies take 30% more damage for 8s.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Shots have a chance of launching a Homing Projectile, applying ShockT UI Icon Elemental Shock.png to a single enemy.
Lv.4: New! Killing Stunned enemies increases implant's Active Effect duration by 1s.
RARE
T UI Implant 040.png#040C-Ball Surge
ActiveT UI Battery3.png
Lv.1: C-Balls ShockT UI Icon Elemental Shock.png one nearby enemy.
Passive
Lv.1: +5% Elemental Damage.
Lv.2: +10% Elemental Damage.
New! ShockT UI Icon Elemental Shock.png gains 25% Critical Hit Chance.
Lv.3: +15% Elemental Damage.
New! ShockT UI Icon Elemental Shock.png gains 50% Critical Hit Damage.
Lv.4: +20% Elemental Damage.
New! Skill PowerT UI Tooltip SkillPower.png is added to ShockT UI Icon Elemental Shock.png damage.
COMMON
T UI Implant 078.png#078Impact Ionizer
ActiveT UI Battery3.png
Lv.1: For 5s, Weak Point hits will ShockT UI Icon Elemental Shock.png targets.
Lv.2: For 6s, Weak Point hits will ShockT UI Icon Elemental Shock.png targets.
Lv.3: For 7s, Weak Point hits will ShockT UI Icon Elemental Shock.png targets.
Lv.4: For 8s, Weak Point hits will ShockT UI Icon Elemental Shock.png targets.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Gain 5% ShockT UI Icon Elemental Shock.png Critical Hit Chance.
Lv.2: Gain 10% ShockT UI Icon Elemental Shock.png Critical Hit Chance.
Lv.3: Gain 15% ShockT UI Icon Elemental Shock.png Critical Hit Chance.
Lv.4: Gain 20% ShockT UI Icon Elemental Shock.png Critical Hit Chance.

Toxic Implants

COMMON
T UI Implant 060.png#060Enzymatic Corrosion Accelerator
Passive
Lv.1: CorrodedT UI Icon Elemental Toxic.png enemies take 15% more damage.
Lv.2: CorrodedT UI Icon Elemental Toxic.png enemies take 20% more damage.
Lv.3: CorrodedT UI Icon Elemental Toxic.png enemies take 25% more damage.
Lv.4: CorrodedT UI Icon Elemental Toxic.png enemies take 30% more damage.
Unlock Requirement
2 attempted runs
RARE
T UI Implant 031.png#031Disintegrator Nanocartridges
ActiveT UI Battery1.png
Lv.1: ToxicT UI Icon Elemental Toxic.png damage increased by 25% for 5s.
Lv.2: ToxicT UI Icon Elemental Toxic.png damage increased by 30% for 6s.
Lv.3: ToxicT UI Icon Elemental Toxic.png damage increased by 40% for 7s.
Lv.4: ToxicT UI Icon Elemental Toxic.png damage increased by 40% for 8s.
Passive
Lv.1: 25% chance to apply CorrosionT UI Icon Elemental Toxic.png to enemies.
Lv.2: 30% chance to apply CorrosionT UI Icon Elemental Toxic.png to enemies.
Lv.3: 40% chance to apply CorrosionT UI Icon Elemental Toxic.png to enemies.
Lv.4: New! Dealing Damage to CorrodedT UI Icon Elemental Toxic.png enemies Extends the effect by 1s.
COMMON
T UI Implant 033.png#033Strangelet Injector
ActiveT UI Battery1.png
Lv.1: ToxicT UI Icon Elemental Toxic.png damage increased by 25% for 5s.
Lv.2: ToxicT UI Icon Elemental Toxic.png damage increased by 30% for 6s.
Lv.3: ToxicT UI Icon Elemental Toxic.png damage increased by 40% for 7s.
Lv.4: ToxicT UI Icon Elemental Toxic.png damage increased by 60% for 8s.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Explosive Barrels apply CorrosionT UI Icon Elemental Toxic.png.
COMMON
T UI Implant 035.png#035Corrosive Ammo
ActiveT UI Battery1.png
Lv.1: Next shot will apply CorrosionT UI Icon Elemental Toxic.png.
Lv.2: New! Gain 10% chance to apply extra CorrosionT UI Icon Elemental Toxic.png stacks.
Lv.4: Gain 30% chance to apply extra CorrosionT UI Icon Elemental Toxic.png stacks.
Passive
Lv.1: Double Melee damage against CorrodedT UI Icon Elemental Toxic.png enemies.
Lv.3: New! CorrodedT UI Icon Elemental Toxic.png enemies leave a puddle of Toxic SludgeT UI Icon Elemental Toxic.png upon death.
RARE
T UI Implant 032.png#032Decay Field Disruptor
ActiveT UI Battery2.png
Lv.1: Become Immune to ToxicT UI Icon Elemental Toxic.png damage for 5s.
Lv.2: Become Immune to ToxicT UI Icon Elemental Toxic.png damage for 6s.
Lv.3: Become Immune to ToxicT UI Icon Elemental Toxic.png damage for 7s.
Lv.4: Become Immune to ToxicT UI Icon Elemental Toxic.png damage for 8s.
Unlock Requirement
3 attempted runs
Passive
Lv.1: CorrodedT UI Icon Elemental Toxic.png enemies spread the effect to nearby targets Upon Death.
Lv.4: New! Every CorrodedT UI Icon Elemental Toxic.png enemy increases Elemental Damage by 10%.
RARE
T UI Implant 034.png#034Caustic Breaker
ActiveT UI Battery2.png
Lv.1: Apply CorrosionT UI Icon Elemental Toxic.png to Marked enemies.
Lv.2: New! CorrosionT UI Icon Elemental Toxic.png is applied to enemies in a 4m radius.
Lv.3: New! Melee attacks double CorrosionT UI Icon Elemental Toxic.png stacks for 5s.
Lv.4: CorrosionT UI Icon Elemental Toxic.png is applied to enemies in a 6m radius.
Unlock Requirement
3 attempted runs
Passive
Lv.1: +5% Elemental Damage.
Lv.2: +10% Elemental Damage.
Lv.3: +15% Elemental Damage.
Lv.4: +20% Elemental Damage.
COMMON
T UI Implant 053.png#053CBRN Pack
ActiveT UI Battery2.png
Lv.1: Movement Speed increased by 10% for 5s.
Lv.2: Movement Speed increased by 15% for 6s.
Lv.3: Movement Speed increased by 25% for 7s.
Lv.4: Movement Speed increased by 25% for 8s.
New! Weapon Fire Rate increased by 125% for 8s.
Passive
Lv.1: Shots have a chance of firing a Homing Projectile, applying CorrosionT UI Icon Elemental Toxic.png to a single enemy.
RARE
T UI Implant 036.png#036Nanobot Reactor
ActiveT UI Battery3.png
Lv.1: CorrodedT UI Icon Elemental Toxic.png enemies get additional CorrosionT UI Icon Elemental Toxic.png stacks equal to number of all CorrodedT UI Icon Elemental Toxic.png enemies.
Lv.2: New! Deal 100 ToxicT UI Icon Elemental Toxic.png damage to nearby enemies.
Lv.3: New! Extended Duration of the CorrosionT UI Icon Elemental Toxic.png effect.
Unlock Requirement
3 attempted runs
Passive
Lv.1: Exceeding max CorrosionT UI Icon Elemental Toxic.png stacks causes an explosion dealing 500 ToxicT UI Icon Elemental Toxic.png damage.
Lv.4: New! Every CorrodedT UI Icon Elemental Toxic.png enemy increases Reload Speed by 10%.
COMMON
T UI Implant 077.png#077Enzymatic Decomposer
ActiveT UI Battery3.png
Lv.1: For 5s, Weak Point hits will CorrodeT UI Icon Elemental Toxic.png targets.
Lv.2: For 6s, Weak Point hits will CorrodeT UI Icon Elemental Toxic.png targets.
Lv.3: For 7s, Weak Point hits will CorrodeT UI Icon Elemental Toxic.png targets.
Lv.4: For 8s, Weak Point hits will CorrodeT UI Icon Elemental Toxic.png targets.
Unlock Requirement
2 attempted runs
Passive
Lv.1: Damage done to CorrodedT UI Icon Elemental Toxic.png enemies increased by 10%.
Lv.2: Damage done to CorrodedT UI Icon Elemental Toxic.png enemies increased by 15%.
Lv.3: Damage done to CorrodedT UI Icon Elemental Toxic.png enemies increased by 20%.
Lv.4: Damage done to CorrodedT UI Icon Elemental Toxic.png enemies increased by 25%.

Corrupted Implants

LEGENDARY
T UI Implant 081.png#081Retroinductor
ActiveT UI Battery2.png
Lv.1: 25% of current ShieldT UI Tooltip Shield.png is converted to Weapon Damage for 5s.
Lv.2: 50% of current ShieldT UI Tooltip Shield.png is converted to Weapon Damage for 6s.
Lv.3: 75% of current ShieldT UI Tooltip Shield.png is converted to Weapon Damage for 7s.
Lv.4: 100% of current ShieldT UI Tooltip Shield.png is converted to Weapon Damage for 8s.
Unlock Requirement
10 attempted runs
Passive
Lv.1: -10% Defence Power.
Lv.2: -15% Defence Power.
Lv.3: -20% Defence Power.
Lv.4: -25% Defence Power.
COMMON
T UI Implant 082.png#082ASP Cartridge Counter
ActiveT UI Battery2.png
Lv.1: For 5s, gain up to 25% Primary Weapon damage corresponding to ammo remaining in the gun.
Lv.2: For 6s, gain up to 50% Primary Weapon damage corresponding to ammo remaining in the gun.
Lv.3: For 7s, gain up to 75% Primary Weapon damage corresponding to ammo remaining in the gun.
Lv.4: For 8s, gain up to 100% Primary Weapon damage corresponding to ammo remaining in the gun.
Unlock Requirement
11 attempted runs
Passive
Lv.1: Primary Weapon capacity decreased by 50%.
COMMON
T UI Implant 083.png#083Reservoir Inverter
ActiveT UI Battery2.png
Lv.1: For 5s gain up to 25% Secondary Weapon damage corresponding to ammo remaining in the gun.
Lv.2: For 6s gain up to 50% Secondary Weapon damage corresponding to ammo remaining in the gun.
Lv.3: For 7s gain up to 75% Secondary Weapon damage corresponding to ammo remaining in the gun.
Lv.4: For 8s gain up to 100% Secondary Weapon damage corresponding to ammo remaining in the gun.
Unlock Requirement
12 attempted runs
Passive
Lv.1: Secondary Weapon capacity decreased by 50%.
COMMON
T UI Implant 084.png#0841984 Literalizer
ActiveT UI Battery2.png
Lv.1: For each Grenade carried, gain 50 Skill PowerT UI Tooltip SkillPower.png for 5s.
Lv.2: For each Grenade carried, gain 60 Skill PowerT UI Tooltip SkillPower.png for 6s.
Lv.3: For each Grenade carried, gain 70 Skill PowerT UI Tooltip SkillPower.png for 7s.
Lv.4: For each Grenade carried, gain 80 Skill PowerT UI Tooltip SkillPower.png for 8s.
Unlock Requirement
13 attempted runs
Passive
Lv.1: Ability Cooldowns become 2x longer.
RARE
T UI Implant 085.png#085Culling Radius
ActiveT UI Battery2.png
Lv.1: Your next shot will deal 15% more Weapon Damage for each enemy alive. Max 5 enemies.
Lv.2: Your next shot will deal 20% more Weapon Damage for each enemy alive. Max 5 enemies.
Lv.3: Your next shot will deal 25% more Weapon Damage for each enemy alive. Max 5 enemies.
Lv.4: Your next shot will deal 30% more Weapon Damage for each enemy alive. Max 5 enemies.
Unlock Requirement
4 attempted runs
Passive
Lv.1: -10% Defence Power.
Lv.2: -15% Defence Power.
Lv.3: -20% Defence Power.
Lv.4: -25% Defence Power.
RARE
T UI Implant 092.png#092Excess Heat Dissipator
ActiveT UI Battery3.png
Lv.1: The next Dash triggers an Explosion, dealing damage equal to 5% Skill PowerT UI Tooltip SkillPower.png.
Lv.2: The next Dash triggers an Explosion, dealing damage equal to 10% Skill PowerT UI Tooltip SkillPower.png.
Lv.3: The next Dash triggers an Explosion, dealing damage equal to 20% Skill PowerT UI Tooltip SkillPower.png.
Lv.4: The next Dash triggers an Explosion, dealing damage equal to 30% Skill PowerT UI Tooltip SkillPower.png.
Unlock Requirement
5 attempted runs
Passive
Lv.1: Dash Recharge is 10% slower.
Lv.4: Dash Recharge is 20% slower.
New! The Dash is Recharged when the Explosion hits 4 or more enemies.
LEGENDARY
T UI Implant 095.png#095Shield Conversion Override
ActiveT UI Battery3.png
Lv.1: The next shot becomes the Override Shot, dealing 50% more damage & Consuming 100% of your ShieldT UI Tooltip Shield.png.
Lv.2: The next shot becomes the Override Shot, dealing 75% more damage & Consuming 100% of your ShieldT UI Tooltip Shield.png.
Lv.3: The next shot becomes the Override Shot, dealing 100% more damage & Consuming 100% of your ShieldT UI Tooltip Shield.png.
Lv.4: The next shot becomes the Override Shot, dealing 150% more damage & Consuming 100% of your ShieldT UI Tooltip Shield.png.
Unlock Requirement
5 attempted runs
Passive
Lv.1: Killing an enemy with the Override Shot restores 10% of your ShieldT UI Tooltip Shield.png
Lv.2: Killing an enemy with the Override Shot restores 15% of your ShieldT UI Tooltip Shield.png
Lv.3: Killing an enemy with the Override Shot restores 20% of your ShieldT UI Tooltip Shield.png

Counter-Armor Implants

RARE
T UI Implant 086.png#086Razorwire Transfer
ActiveT UI Battery1.png
Lv.1: 1% of held Credits converted to Primary Weapon Damage for 5s.
Lv.2: 2% of held Credits converted to Primary Weapon Damage for 6s.
Lv.3: 3% of held Credits converted to Primary Weapon Damage for 7s.
Lv.4: 5% of held Credits converted to Primary Weapon Damage for 8s.
Unlock Requirement
5 attempted runs
Passive
Lv.1: On Breaking Enemy Armor, Primary Weapon gains 30% extra Armor damage for 5s.
Lv.2: On Breaking Enemy Armor, Primary Weapon gains 40% extra Armor damage for 6s.
Lv.3: On Breaking Enemy Armor, Primary Weapon gains 50% extra Armor damage for 7s.
Lv.4: On Breaking Enemy Armor, Primary Weapon gains 60% extra Armor damage for 8s.
RARE
T UI Implant 088.png#088Bang For A Buck
ActiveT UI Battery1.png
Lv.1: 1% of held Credits converted to Grenade damage for 5s.
Lv.2: 2% of held Credits converted to Grenade damage for 6s.
Lv.3: 3% of held Credits converted to Grenade damage for 7s.
Lv.4: 5% of held Credits converted to Grenade damage for 8s.
Unlock Requirement
7 attempted runs
Passive
Lv.1: Breaking Enemy Armor refills 1 Grenade.
Lv.2: Breaking Enemy Armor refills 2 Grenades.
Lv.3: Breaking Enemy Armor refills 3 Grenades.
Lv.4: Breaking Enemy Armor refills 4 Grenades.
RARE
T UI Implant 087.png#087Transactional Rifling
ActiveT UI Battery2.png
Lv.1: 1% of held Credits converted to Secondary Weapon Damage for 5s.
Lv.2: 2% of held Credits converted to Secondary Weapon Damage for 6s.
Lv.3: 3% of held Credits converted to Secondary Weapon Damage for 7s.
Lv.4: 5% of held Credits converted to Secondary Weapon Damage for 8s.
Unlock Requirement
6 attempted runs
Passive
Lv.1: On Breaking Enemy Armor, Secondary Weapon gains 30% extra Armor damage for 5s.
Lv.2: On Breaking Enemy Armor, Secondary Weapon gains 40% extra Armor damage for 6s.
Lv.3: On Breaking Enemy Armor, Secondary Weapon gains 50% extra Armor damage for 7s.
Lv.4: On Breaking Enemy Armor, Secondary Weapon gains 60% extra Armor damage for 8s.
RARE
T UI Implant 089.png#089Defence System Overload
ActiveT UI Battery2.png
Lv.1: Damage to Armor increased by 30% for 5s.
Lv.2: Damage to Armor increased by 40% for 6s.
Lv.3: Damage to Armor increased by 50% for 7s.
Lv.4: Damage to Armor increased by 60% for 8s.
Unlock Requirement
8 attempted runs
Passive
Lv.1: Breaking Enemy Armor causes an explosion, destroying 10% of Armor for enemies in a 5m radius.
Lv.2: Breaking Enemy Armor causes an explosion, destroying 18% of Armor for enemies in a 5m radius.
Lv.3: Breaking Enemy Armor causes an explosion, destroying 25% of Armor for enemies in a 5m radius.
Lv.4: Breaking Enemy Armor causes an explosion, destroying 33% of Armor for enemies in a 5m radius.
RARE
T UI Implant 090.png#090Weirding Waypoint
ActiveT UI Battery3.png
Lv.1: Melee attacks deal 20% extra damage to Armor for 5s.
Lv.2: Melee attacks deal 30% extra damage to Armor for 6s.
Lv.3: Melee attacks deal 40% extra damage to Armor for 7s.
Lv.4: Melee attacks deal 60% extra damage to Armor for 8s.
Unlock Requirement
9 attempted runs
Passive
Lv.1: Breaking Enemy Armor Marks Enemies in a 5m radius.

Energy Implants

Energy Implants are Passive Implants with powerful unique effects, but strong Debuffs as a tradeoff.

These implants are the most obvious examples of implants that when alone, provide only debuffs, but can be very powerful when paired with other Implants.

COMMON
T UI Implant 094.png#094Overclocked Capacitor
Passive
Lv.1: The Weapon Swap Implant Slot gains 1 more Energy Output.
You take 50% more damage.
Unlock Requirement
5 attempted runs
RARE
T UI Implant 097.png#097Malfunction 54
Passive
Lv.1: Energy-Low implants have a 10% chance to Activate
Lv.2: Energy-Low implants have a 10% chance to Activate
Lv.3: Energy-Low implants have a 10% chance to Activate
Lv.4: Energy-Low implants have a 10% chance to Activate
Unlock Requirement
7 attempted runs
RARE
T UI Implant 103.png#103Kinetic Capacitor
Passive
Lv.1: The Ability 1 Implant Slot gains 1 more Energy Output.
Your Movement Speed is reduced by 20%.
Unlock Requirement
9 attempted runs
RARE
T UI Implant 104.png#104Utility Voltage Condenser
Passive
Lv.1: The Ability 2 Implant Slot gains 1 more Energy Output.
Your Attack Power is reduced by 20%.
Unlock Requirement
9 attempted runs

Secret Passive Implants

Secret Passive Implants are unlocked in the corridors between combat encounters, and can be detected most easily by audio cue to know if one is nearby, and then particle effects where the secret implant is. You shoot at the particle effects and a drone will appear, melee it and you will obtain one of the secret passive implants.

When you obtain one of those implants, you no longer can find that implant in hallways, and instead only through a door's loot table.

Each passive implant has a set hallway they can spawn in, and the page Secret Passive Implant Locations explains which corridor has which implant.

RARE
T UI Implant 001.png#001Non-Newtonian Armor
Passive
Lv.1: On Shield BreakT UI Tooltip Shield.png, generate a Shockwave that Stuns and knocks back nearby enemies. Has a 5s Cooldown.
RARE
T UI Implant 005.png#005Nanoceramic Chamber Seal
Passive
Lv.1: Upon Reloading the Primary Weapon, increase Fire Rate by 10% for 5s.
Lv.2: Upon Reloading the Primary Weapon, increase Fire Rate by 15% for 6s.
Lv.3: Upon Reloading the Primary Weapon, increase Fire Rate by 20% for 7s.
Lv.4: Upon Reloading the Primary Weapon, increase Fire Rate by 25% for 8s.
COMMON
T UI Implant 006.png#006Fortishield Patch
Passive
Lv.1: Gain 20 Temporary ShieldT UI Tooltip TempShield.png when entering a Combat Arena.
COMMON
T UI Implant 011.png#011Target Vector Calculator
Passive
Lv.1: After performing a Dash, next shot will deal Critical Damage.
RARE
T UI Implant 015.png#015IFF Data Relay
Passive
Lv.1: After killing an enemy with a Grenade, Cooldowns will reset.
COMMON
T UI Implant 020.png#020Adrenergic Response Simulator
Passive
Lv.1: Melee attacks reduce Cooldowns by 0.5s.
Lv.2: Melee attacks reduce Cooldowns by 1s.
Lv.3: Melee attacks reduce Cooldowns by 1.5s.
Lv.4: Melee attacks reduce Cooldowns by 2s.
COMMON
T UI Implant 022.png#022Adiabatic Powercycler
Passive
Lv.1: Every 1s spent Mid-Air grands 10% extra damage, up to 5 stacks. Stacks are reset upon landing.
Lv.2: Every 1s spent Mid-Air grands 15% extra damage, up to 5 stacks. Stacks are reset upon landing.
Lv.3: Every 1s spent Mid-Air grands 20% extra damage, up to 5 stacks. Stacks are reset upon landing.
Lv.4: Every 1s spent Mid-Air grands 25% extra damage, up to 5 stacks. Stacks are reset upon landing.
RARE
T UI Implant 023.png#023Ora Empathy Inhibitors
Passive
Lv.1: Critical Damage permanently increased by 1% with every Weak Point killshot. Effect stacks up to 100 times.
RARE
T UI Implant 061.png#061Aviator Stimulant
Passive
Lv.1: Weakpoint kill while Mid-Air will Slow Down Time for a short duration.
RARE
T UI Implant 062.png#062Power Leech
Passive
Lv.1: Killing an enemy grants 2 Skill PowerT UI Tooltip SkillPower.png. Max 50 stacks.
RARE
T UI Implant 063.png#063Electrolyte Harvester
Passive
Lv.1: Regain 1 HPT UI Tooltip HP.png on Weak Point killshot.
Lv.2: Regain 2 HPT UI Tooltip HP.png on Weak Point killshot.
Lv.3: Regain 3 HPT UI Tooltip HP.png on Weak Point killshot.
Lv.4: Regain 4 HPT UI Tooltip HP.png on Weak Point killshot.
RARE
T UI Implant 064.png#064Saccade Sensor Array
Passive
Lv.1: Gain a 5% chance to Dodge an attack.
Lv.2: Gain a 10% chance to Dodge an attack.
Lv.3: Gain a 15% chance to Dodge an attack.
Lv.4: Gain a 20% chance to Dodge an attack.
RARE
T UI Implant 065.png#065Smart Round Booster
Passive
Lv.1: 5% of the damage dealt while Mid-Air will be dealt to all enemies Upon Landing.
Lv.2: 10% of the damage dealt while Mid-Air will be dealt to all enemies Upon Landing.
Lv.3: 15% of the damage dealt while Mid-Air will be dealt to all enemies Upon Landing.
Lv.4: 20% of the damage dealt while Mid-Air will be dealt to all enemies Upon Landing.
COMMON
T UI Implant 066.png#066Jackhammer Actuators
Passive
Lv.1: On Melee kill, Melee Attack Speed increased by 20% for 5s.
Lv.2: On Melee kill, Melee Attack Speed increased by 40% for 6s.
Lv.3: On Melee kill, Melee Attack Speed increased by 60% for 7s.
Lv.4: On Melee kill, Melee Attack Speed increased by 80% for 8s.
RARE
T UI Implant 067.png#067Blast Processor
Passive
Lv.1: While Mid-Air, all Weak Point shots explode, dealing 100 +T UI Tooltip SkillPower.png damage to adjacent enemies.
Lv.2: While Mid-Air, all Weak Point shots explode, dealing 125 +T UI Tooltip SkillPower.png damage to adjacent enemies.
Lv.3: While Mid-Air, all Weak Point shots explode, dealing 150 +T UI Tooltip SkillPower.png damage to adjacent enemies.
Lv.4: While Mid-Air, all Weak Point shots explode, dealing 175 +T UI Tooltip SkillPower.png damage to adjacent enemies.
COMMON
T UI Implant 068.png#068Cyclic Rate Delimiter
Passive
Lv.1: Increased Fire Rate by 10% for 5s upon Ammo Pickup.
Lv.2: Increased Fire Rate by 15% for 6s upon Ammo Pickup.
Lv.3: Increased Fire Rate by 20% for 7s upon Ammo Pickup.
Lv.4: Increased Fire Rate by 25% for 8s upon Ammo Pickup.
COMMON
T UI Implant 069.png#069Proximity Inductor
Passive
Lv.1: Standing near Explosive Barrels grants 15% extra damage.
Lv.2: Standing near Explosive Barrels grants 30% extra damage.
Lv.3: Standing near Explosive Barrels grants 45% extra damage.
Lv.4: Standing near Explosive Barrels grants 60% extra damage.
COMMON
T UI Implant 080.png#080Transactional Velocity Interpreter
Passive
Lv.1: 5% of held Credits converted to Movement Speed.
Lv.2: 10% of held Credits converted to Movement Speed.
Lv.3: 15% of held Credits converted to Movement Speed.
Lv.4: 20% of held Credits converted to Movement Speed.

Other Passive Implants

Other Passive Implants are similar to Secret Passive Implants with the icon coloring & only including Passive Implants, but Other Passive Implants are not unlocked in hallways, and are unlocked like the rest of the Implants.

RARE
T UI Implant 096.png#096Relativistic Shifter
Passive
Lv.1: Your current Velocity proportionally increases your Attack Power, up to +50%.
Unlock Requirement
7 attempted runs
COMMON
T UI Implant 098.png#098Chainmail Of Acceleration
Passive
Lv.1: Upon taking damage, gain 5% Movement Speed for 6s.
Lv.2: Upon taking damage, gain 6% Movement Speed for 6s.
Lv.3: Upon taking damage, gain 8% Movement Speed for 6s.
Lv.4: Upon taking damage, gain 10% Movement Speed for 6s.
Unlock Requirement
7 attempted runs
RARE
T UI Implant 099.png#099Einstein-Rosen Beta
Passive
Lv.1: Grenades fly 4 times faster.
Lv.2: Grenades fly 6 times faster.
Lv.3: Grenades fly 8 times faster.
Lv.4: Grenades fly 10 times faster.
Unlock Requirement
9 attempted runs