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  • 04:16, 29 July 2024Chronodeck (hist | edit) ‎[9,116 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Stub}} {{RFP/start}} {{RFP shelf/start}} {{RFP stack/start}} {{RFP block/start |class=rfpbox |style=text-align: left; |heading=SLDR-ALPHA }} {{Infobox |title=SLDR-ALPHA |class=trial-infobox |GeneralInfo=Small Coins, Big Coins, Enemies, Bronze Medal, Silver Medal, Gold Medal, Master Medal |General Info_nolabel=Yes |Small Coins={{Icon|tcoin|19}} |Big Coins={{Icon|tcoin|2}} |Enemies={{Icon|tenemy|24}} |Bronze Medal={{Icon|bronzem|40s}} |Silver Medal={{Icon|silverm|30s}}...")
  • 05:14, 26 July 2024Secret Passive Implant Locations (hist | edit) ‎[6,012 bytes]ZUltra3166 (talk | contribs) (Created page with "Secret Passive Implants are Implants that are initially locked, and can be unlocked in the hallways between combat encounters. In these hallways, audio cues are the easiest method to tell if they're nearby, where you can see particle effects. Shooting these particle effects spawns a drone that can be melee'd, which will give the Implant, and put that Implant into the standard loot tables for future runs, with that implant no lon...")
  • 08:04, 7 July 2024NPCs (hist | edit) ‎[7,659 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Stub}} '''NPCs''' are allies you can interact with during the hallways between combat encounters that can help the player on their runs, and both '''Chuck''' and '''Rutger''' require spending currency at, so they end up being the only remaining use for {{icon|xp|XP}} & {{icon|tokens|Tokens}} after all HUB Upgrades have been unlocked for your character. Both '''Rutger''' and '''Carl''' can give you downsides, where '''Chuck''' and '''Irene''' can only benefit you....")
  • 07:39, 4 July 2024Damage Mechanics (hist | edit) ‎[5,895 bytes]ZUltra3166 (talk | contribs) (Created page with "__NOTOC__ =Crit Damage= Crits are not the same as weakpoint damage. Crits are achieved by implants (like Brisance Promoter Mod), Weakpoint Hits are achieved by hitting weakpoints on enemies, and every enemy has at least one weakpoint. Both Crits and Weakpoint damage apply your Critical Damage, and the base Crit Damage is 150%, and can be seen under Shell Parameters in your Inventory. Contrary to its name, 'Headshot Damage' applies to any Weakpoint hit, even if it's n...")
  • 22:22, 3 July 2024Marking Enemies (hist | edit) ‎[1,191 bytes]ZUltra3166 (talk | contribs) (Created page with "Marking Enemies is a fundamental combat mechanic that causes affected enemies to glow a bright blue, and if killed while the enemy is marked, they drop {{icon|shield|Shields}} and '''Ammo'''. The '''Mark Duration''' is based on the Crisis Level, as is the amount of {{icon|shield|Shields}} dropped, and has the following values: <br> * VR-Orientation: '''10s''' Mark Duration, '''10''' {{icon|shield|Shields}} dropped <br> * Deep Dive: '''6s''' Mark Du...")
  • 05:43, 3 July 2024Extant Existence (hist | edit) ‎[1,377 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Stub}} Extant Existence, also known as Endless or just Extant, is an 'Endless' wave-based gamemode focusing entirely on the combat, and takes place in one large arena that changes colors every 10 waves. As waves progress, Enemy's stats increase, with the affected stats including Health, Armor, and Attack Power. Every 10 waves these stats increase heavily for one wave, and then go back down part of the way, causing an effect of spikes of difficulty with an...")
  • 17:56, 1 July 2024HUB Upgrades (hist | edit) ‎[26,053 bytes]ZUltra3166 (talk | contribs) (Created page with "<div class=deadlink-hub1-overlay> File:T_UI_Upgrade_AttackPowerReady.png File:T_UI_Upgrade_DefensePowerReady.png File:T_UI_Upgrade_DefibrillatorReady.png File:T_UI_Upgrade_ShieldRegenReady.png File:T_UI_Upgrade_DoorBoostReady.png </div>")
  • 06:33, 1 July 2024Juggernaut (hist | edit) ‎[9,239 bytes]ZUltra3166 (talk | contribs) (Created page with "__NOTITLE__ {{RFP/start}} {{RFP block/start |class=rfp100-50-67size |heading=Juggernaut |style=text-align: left; }} <div style="float: left;">__TOC__</div><br> The fourth combat shell, equipped with a Prime Eliminator sawed-off shotgun primary weapon, GNU+Cluster secondary weapon, '''Graviton Punch''' primary ability, and '''Stray Redirector''' secondary ability. <br> The Juggernaut class can be found by completing the Femto encounter marked '''???''' in the elev...")
  • 06:18, 1 July 2024Engineer (hist | edit) ‎[8,258 bytes]ZUltra3166 (talk | contribs) (Created page with "__NOTITLE__ {{RFP/start}} {{RFP block/start |class=rfp100-50-67size |heading=Engineer |style=text-align: left; }} <div style="float: left;">__TOC__</div><br> The third Combat Shell, equipped with a Gauss Rifle primary weapon, Tarball Launcher secondary weapon, '''Wormlink''' primary ability, and '''Turret''' secondary ability. <br> The Engineer class can be found right before the second boss on the 4th run, completed or otherwise. On the left fr...")
  • 06:01, 1 July 2024Hunter (hist | edit) ‎[8,081 bytes]ZUltra3166 (talk | contribs) (Created page with "__NOTITLE__ {{RFP/start}} {{RFP block/start |class=rfp100-50-67size |heading=Hunter |style=text-align: left; }} <div style="float: left;">__TOC__</div><br> The second Combat Shell, equipped with a '''Hand Cannon''' as a primary weapon, and '''ARC Cannon''' as a secondary weapon, '''Translocator''' primary ability, and '''Decoy''' secondary ability. {{RFP block/end}} {{RFP block/start |class=rfp100-50-33size }} link= {{RFP...")
  • 04:07, 1 July 2024Soldier (hist | edit) ‎[8,098 bytes]ZUltra3166 (talk | contribs) (Created page with "__NOTITLE__ {{RFP/start}} {{RFP block/start |class=rfp100-50-67size |heading=Soldier |style=text-align: left; }} <div style="float: left;">__TOC__</div><br> The default Combat Shell, equipped with a '''Shotgun''' as a primary weapon, and '''Rocket Launcher''' as a secondary weapon, '''GripWire Rappel''' (also known as the grapple hook) primary ability, and '''Scrambler''' secondary ability. {{RFP block/end}} {{RFP block/start |class=rfp100-50-33size }}...")
  • 22:45, 30 June 2024GNU+Cluster (hist | edit) ‎[18,142 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Heavy Weapon Infobox |title=GNU+Cluster |image=T_UI_Weapon_FCannonInv.png |color=ui |Combat Shell=Juggernaut |Type=Secondary Weapon |Rare Modifier=Both main projectile and shrapnel will '''Ricochet''' off surfaces |Legendary Modifier=Main projectile detonates upon hitting target |Unique Stats=Shrapnel Count, Shard Damage, Travel Distance, Shrapnel Angle |Section1=<div style="color:#37B075; font-size: 1.5em;">'''Universal Stats'''</div> |Section2=<div style="color:#...")
  • 19:44, 30 June 2024Tarball Launcher (hist | edit) ‎[13,491 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Heavy Weapon Infobox |title=Tarball Launcher |image=T_UI_Weapon_GrenadeLauncherInv.png |color=ui |Combat Shell=Engineer |Type=Secondary Weapon |Rare Modifier=Grenade Bounces Increase Damage <span style="color:#B4B4B4">150</span> -> <span style="color:#0FD870">262.5</span> |Legendary Modifier=Prevents self-inflicted damage |Unique Stats=Knockback, Explosion Radius, Fuse, Interval Between Detonations |Section1=<div style="color:#37B075; font-size: 1.5em;">'''Universa...")
  • 05:34, 30 June 2024ARC Cannon (hist | edit) ‎[19,220 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Stub}} {{Heavy Weapon Infobox |title=ARC Cannon |image=T_UI_Weapon_ARCInv.png |color=ui |Combat Shell=Hunter |Type=Secondary Weapon |Rare Modifier=Projectile damage increases with distance travelled |Legendary Modifier=Projectiles stun enemies |Unique Stats=Crit Damage, Charge Time, Ammo Cost, Projectile Spread |Section1=<div style="color:#37B075; font-size: 1.5em;">'''Universal Stats'''</div> |Section2=<div style="color:#37B075; font-size: 1.5em;">'''Unique Stats...")
  • 03:06, 30 June 2024Rocket Launcher (hist | edit) ‎[12,923 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Heavy Weapon Infobox |title=Rocket Launcher |image=T_UI_Weapon_RocketLauncherInv.png |color=ui |Combat Shell=Soldier |Type=Secondary Weapon |Rare Modifier=Prevents self-inflicted damage |Legendary Modifier=Explosion knocks back enemies |Unique Stats=Explosion Radius, Crit Damage, Knockback |Section1=<div style="color:#37B075; font-size: 1.5em;">'''Universal Stats'''</div> |Section2=<div style="color:#37B075; font-size: 1.5em;">'''Unique Stats'''</div> |Section2_nol...")
  • 03:01, 29 June 2024Sawed Off Shotgun (hist | edit) ‎[4,337 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Weapon Infobox |title=Sawed Off Shotgun |image=T_UI_Weapon_SawedoffInv.png |color=ui |Combat Shell=Juggernaut |Type=Primary Weapon }} <div style="float: left;">__TOC__</div> <br>The Sawed Off Shotgun, also known as the double barrel shotgun or the Prime Eliminator in the Codex, is Juggernaut's primary weapon. It has 2 shots with the shots firing on trigger pull and trigger release, and like the Rocket Launcher, it knocks the player backwards with recoil. It has a v...")
  • 02:37, 29 June 2024Gauss Rifle (hist | edit) ‎[4,791 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Weapon Infobox |title=Gauss Rifle |image=T_UI_Weapon_AssaultRifleInv.png |color=ui |Combat Shell=Engineer |Type=Primary Weapon }} <div style="float: left;">__TOC__</div> <br>The Gauss Rifle, also known as the XM34 CEMD Gauss Rifle in the Codex, is Engineer's primary weapon. It's an assault rifle like weapon with a large magazine, low damage, and can be effective at any range with good aim. Like all primary weapons, it can be reloaded infinitely. {{clear}} =Weapon Mod...")
  • 02:10, 29 June 2024Hand Cannon (hist | edit) ‎[4,269 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Weapon Infobox |title=Hand Cannon |image=T_UI_Weapon_HandCannonInv.png |color=ui |Combat Shell=Hunter |Type=Primary Weapon }} <div style="float: left;">__TOC__</div> <br>The Hand Cannon, also known as the Tora Peacekeeper in the Codex, is Hunter's primary weapon. It's a high precision moderate damage pistol, great for any range with good enough aim. Like all primary weapons, it can be reloaded infinitely. {{clear}} =Weapon Mods= There are 6 '''Weapon Mods''' for t...")
  • 03:59, 27 June 2024Shotgun (hist | edit) ‎[3,390 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Weapon Infobox |title=Shotgun |image=T_UI_Weapon_ShotgunInv.png |color=ui |Combat Shell=Soldier |Type=Primary Weapon |Damage=120 |Number of Pellets=12 |Weakpoint Damage=150 }} The Shotgun, also known as the Scrapper Shotgun in the Codex, is Soldier's primary weapon. It has a very tight spread, is reliable in many scenarios, and can be used effectively short to medium range. Like all primary weapons, it can be reloaded infinitely.")
  • 05:40, 25 June 2024C-Balls (hist | edit) ‎[792 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Stub}} {{Infobox |title=C-Balls |image=T_UI_Codex_CBall.png |Description=C-Balls as seen in-game. }} C-Balls, also known as Constructor Balls in the Codex, are vital to the game's core mechanics; Breaking a C-Ball yields ammo for your secondary weapon, with the amount depending on the Crisis Level. On VR-Orientation & Deep Dive you get 2 ammo, and on Neuromancy you get 1 ammo. Breaking a C-Ball also activates the C-Ball Implants|Implant Slot...")
  • 00:03, 22 June 2024Lizz Watson (hist | edit) ‎[475 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Lizz Watson |image=T_UI_Codex_CEO.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Femto |Health Type=Boss }} Lizz Watson, also known as the CEO, is the fourth and final Boss, and is located in Femto.")
  • 00:01, 22 June 2024Iskra (hist | edit) ‎[503 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Iskra |image=T_UI_Codex_Iskra.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Interport |Health Type=Boss }} Iskra, also known as Trinary Iskra in the Codex, is the second Boss, and is located in Interport.")
  • 00:00, 22 June 2024Phoenix Apex (hist | edit) ‎[445 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Phoenix Apex |image=T_UI_Codex_PhoenixApex.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Watts |Health Type=Boss }} Phoenix Apex, also knows as just Apex, is the second boss, and is located in Watts.")
  • 23:58, 21 June 2024Torantula (hist | edit) ‎[466 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Torantula |image=T_UI_Codex_Torantula.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Boss }} Torantula, also known as Torantula Spider Tank in the Codex, is the first boss, located in Tora.")
  • 23:53, 21 June 2024Femto CS (hist | edit) ‎[279 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Femto CS |image=T_UI_Codex_FemtoCX.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Femto |Health Type=Robotic }} The Femto CS is a light class turret enemy found in Femto. They are very similar to the Poligon Mir found in Interport.")
  • 23:51, 21 June 2024Femto Dove (hist | edit) ‎[370 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Femto Dove |image=T_UI_Codex_Guard.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Femto |Health Type=Flesh }} The Femto Dove is a light class enemy found in Femto, is equipped with a ranged weapon, and can jump onto walls to deal devastating ranged attacks to the player. They are the female version of the Femto Peace Officer")
  • 23:49, 21 June 2024Femto Peace Officer (hist | edit) ‎[373 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Femto Peace Officer |image=T_UI_Codex_Officer.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Femto |Health Type=Flesh }} The Femto Peace Officer is a light class enemy found in Femto, is equipped with a shotgun, and can jump onto walls to deal devastating ranged attacks to the player. They are the male version of the Femto Dove")
  • 23:44, 21 June 2024Forcep (hist | edit) ‎[518 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Forcep |image=T_UI_Codex_Misha.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Interport |Health Type=Flesh }} Forceps are heavy class enemies found in Interport that can steal up to 2 C-Balls, which allow the Forcep to heal nearby enemies a considerable amount. The C-Balls can be melee'd to deal damage to the Forcep and destroy the C-Balls, which cause the Forcep to not able to heal nearby enemies.")
  • 23:40, 21 June 2024Pincer (hist | edit) ‎[521 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Pincer |image=T_UI_Codex_Sasha.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Interport |Health Type=Flesh }} Pincers are heavy class enemies found in Interport that can steal up to 2 C-Balls, which allow the Pincer to deal devastating damage with a barrage of missiles.")
  • 23:39, 21 June 2024Poligon Mir (hist | edit) ‎[300 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Poligon Mir |image=T_UI_Codex_Netmart_Turret.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Interport |Health Type=Robotic }} The Poligon Mir is a light class partially stationary turret enemy that move along stort rails in the walls, and is found in Interport.")
  • 23:35, 21 June 2024Poligon Sputnik (hist | edit) ‎[261 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Poligon Sputnik |image=T_UI_Codex_Sputnik.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Interport |Health Type=Robotic }} The Poligon Sputnik are light class flying enemies found in Interport equipped with ranged weapons.")
  • 23:34, 21 June 2024Alatoid (hist | edit) ‎[263 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Alatoid |image=T_UI_Codex_Cannonier.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Interport |Health Type=Flesh }} Alatoids are light class enemies found in Interport, and are equipped with cannons to deal ranged AoE damage.")
  • 23:30, 21 June 2024Termitoid (hist | edit) ‎[275 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Termitoid |image=T_UI_Codex_Zombie.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Interport |Health Type=Flesh }} Termitoids are light class enemies found in Interport that roll at the player to close the distance and deal melee damage.")
  • 23:26, 21 June 2024Phoenix Hound (hist | edit) ‎[503 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Phoenix Hound |image=T_UI_Codex_Shotgunner.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Watts |Health Type=Flesh }} The Phoenix Hound is a heavy class enemy found in Watts, and is equipped with a shotgun and a large shield.")
  • 23:25, 21 June 2024Phoenix Mothership (hist | edit) ‎[989 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Phoenix Mothership |image=T_UI_Codex_Mothership.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Watts |Health Type=Robotic }} The Phoenix Mothership is a heavy class flying enemy found in Watts, equipped with the ability to summon 4 homing bombs that deal devastating damage if left alone.")
  • 23:23, 21 June 2024Phoenix Pounder (hist | edit) ‎[503 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Phoenix Pounder |image=T_UI_Codex_Pounder.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Watts |Health Type=Flesh }} Phoenix Pounders are heavy class enemies found in Watts that are aggressive melee units, dealing devastating damage with their hammer.")
  • 23:22, 21 June 2024Detector Drone (hist | edit) ‎[430 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Detector Drone |image=T_UI_Codex_Detector.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Watts |Health Type=Robotic }} Detector Drones are light class flying enemies found in Watts that are equipped with basic ranged attacks.")
  • 23:19, 21 June 2024Phoenix Corporal (hist | edit) ‎[451 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Phoenix Corporal |image=T_UI_Codex_Grenadier.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Watts |Health Type=Flesh }} Phoenix Corporals are light enemies found in Watts that have basic ranged attacks.")
  • 23:16, 21 June 2024Phoenix Watchman (hist | edit) ‎[475 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Phoenix Watchman |image=T_UI_Codex_Watchman.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Flesh }} Phoenix Watchman are light enemies found in Watts that have basic ranged attacks.")
  • 23:13, 21 June 2024Think Tank (hist | edit) ‎[709 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Think Tank |image=T_UI_Codex_Thinktank.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Robotic }} Think Tanks are heavy enemies located in Tora that shoot missiles at the player, including long ranged AoE attacks, and have the most health out of any enemy in Tora.")
  • 23:11, 21 June 2024Rikishi (hist | edit) ‎[611 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Rikishi |image=T_UI_Codex_Rikishi.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Flesh }} Rikishis, nickname of Sumos, are heavy enemies located in Tora that charge at the player, dealing significant melee damage, before being breifly staggered after charging.")
  • 23:09, 21 June 2024Geisha (hist | edit) ‎[525 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Geisha |image=T_UI_Codex_Geisha.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Flesh }} Geishas are heavy enemies located in Tora that charge at the player, dealing significant melee damage, before being breifly staggered after charging.")
  • 23:03, 21 June 2024Hachimaki Drone (hist | edit) ‎[502 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Hachimaki Drone |image=T_UI_Codex_Hachimaki_Drone.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Robotic }} Hachimaki Drones are flying light class enemies that deal ranged damage, and have the health type of robotic.")
  • 23:00, 21 June 2024Kyodai (hist | edit) ‎[558 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Kyodai |image=T_UI_Codex_Kyodai.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Flesh }} Kyodai is a light class enemy slightly stronger than the Shatei, and are equipped with revolvers.")
  • 21:45, 21 June 2024Femto (hist | edit) ‎[1,530 bytes]ZUltra3166 (talk | contribs) (Created page with "Femto is the fourth biome, and is home to 3 enemies, 5 Minibosses and the final boss of Lizz Watson. ==Enemies== *Femto Peace Officer *Femto Dove *Femto CS")
  • 21:26, 21 June 2024Interport (hist | edit) ‎[1,448 bytes]ZUltra3166 (talk | contribs) (Created page with "Interport is the third biome, and is home to 6 enemies and the boss of Iskra. ==Enemies== *Termitoid *Alatoid *Poligon Sputnik *Poligon Mir *Pincer *Forcep")
  • 21:25, 21 June 2024Watts (hist | edit) ‎[1,595 bytes]ZUltra3166 (talk | contribs) (Created page with "Watts is the second biome, and is home to 6 enemies and the boss of Phoenix Apex. ==Enemies== *Phoenix Watchman *Phoenix Corporal *Detector Drone *Phoenix Pounder *Phoenix Mothership *Phoenix Hound")
  • 21:22, 21 June 2024Tora (hist | edit) ‎[1,291 bytes]ZUltra3166 (talk | contribs) (Created page with "Tora is the first biome, and is home to 6 enemies and the boss of Torantula Spider Tank. ==Enemies== *Shatei *Kyodai *Hachimaki Drone *Geisha *Rikishi *Think Tank")
  • 20:10, 21 June 2024Shatei (hist | edit) ‎[585 bytes]ZUltra3166 (talk | contribs) (Created page with "{{Enemy Infobox |title=Shatei |image=T_UI_Codex_Shatei.png |tabs=VR-Orientation,Deep Dive,Neuromancy |Biome=Tora |Health Type=Flesh |VR-Orientation_Health=150 |Deep Dive_Health=200 |Neuromancy_Health=250 |Deep Dive_Armor=100 |Neuromancy_Armor=200 |VR-Orientation_Damage=10 |Deep Dive_Damage=15 |Neuromancy_Damage=20 |VR-Orientation_Attack Speed=15 |Deep Dive_Attack Speed=20 |Neuromancy_Attack Speed=25 |Movement Speed=15 |Neuromancy_Movement Speed=20 }}")