Hunter
The second Combat Shell, equipped with a Hand Cannon as a primary weapon, and ARC Cannon as a secondary weapon, Translocator primary ability, and Decoy secondary ability.
Hand Cannon
The Hand Cannon, also known as the Tora Peacekeeper in the Codex, is Hunter's primary weapon. It's a high precision moderate damage pistol, great for any range with good enough aim. Like all primary weapons, it can be reloaded infinitely.
Deals 50% more Weakpoint Damage, causing a total of 200% Weakpoint Damage.
ARC Cannon
The ARC Cannon is Hunter's secondary weapon. It fires a wide horizontal beam of energy that infinitely pierces, and only breaks when the center of the projectile hits a wall. This allows you to hit enemies just around a corner since you can have the edge of the projectile stick out past the corner where you cannot see. Like all Secondary Weapons, it has limited ammo, and cannot be reloaded.
Being a secondary weapon, both the base weapon and the Weapon Mods can be leveled up, and there are rare and legendary variants of each ARC Cannon.
Translocator
The Translocator, also known as the Switchback Translocator in the Codex, is Hunter's primary ability. It either breaks a targeted C-Ball or swaps the location of the player and a targeted enemy, unless the enemy is too big. It Marks and Stuns enemies regardless of their size.
There are 4 Shell Upgrades related to the Translocator.
Decoy
The Decoy, also known as the IFF Decoy in the Codex, is Hunter's secondary ability. It creates a false image of the Hunter & turns the player invisible upon activation, exiting invisibility after 5 seconds, or upon attacking. It both Marks and Stuns enemies nearby when activated.
There are 3 HUB Upgrades and 2 Shell Upgrades related to the Decoy.